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Texturng or lightmap problems

alt text

As you see, at the joints of two objects, a different shade of color is drawn, although the material of the objects is the same, maybe someone knows how to fix it? alt text alt text

On the other side, everything seems fine. but if you turn the shadows the problem returns.

Product Version: UE 4.20
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1.png (760.3 kB)
2.png (625.9 kB)
3.png (897.7 kB)
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asked Sep 27 '18 at 02:49 PM in Using UE4

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Nefritful
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avatar image Nefritful Sep 28 '18 at 09:24 PM

UPD1 These are multiple objects of the same size. Resolution = 128.alt text

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2 answers: sort voted first

I'm still not sure what is separate and what is not but... ...one side you have directional light hitting the surface: no problem; the other side is the indirect light... Maybe it's just shading differences because of the way is light calculated in Unreal /by object/... Have you tried decreasing indirect lighting smoothness (0.6) under lightmass settings? /you might also need to decrease scale too 0.15/

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answered Sep 29 '18 at 04:01 PM

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Makigirl
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avatar image Nefritful Sep 29 '18 at 04:39 PM

Thanks! It helped me.

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Hi!

Is it one object or separate meshes? Could it be that a box reflection capture is overlapping this area? Could you show lightmap uvs and resolution?

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answered Sep 28 '18 at 04:04 PM

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Makigirl
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