Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

Replace scene with Zero Gravity Physics Volume

 // Fill out your copyright notice in the Description page of Project Settings.
 #pragma once
 #include "CoreMinimal.h"
 #include "GameFramework/Actor.h"
 #include "MyActor.generated.h"
 class MYPROJECT2_API AMyActor : public AActor
     // Sets default values for this actor's properties
     // Called when the game starts or when spawned
     virtual void BeginPlay(float physics volume) override;
     // Called every frame
     virtual void Tick(float DeltaTime) override;
 UFUNCTION(Exec) void ConsoleCommand(float param);
 UFUNCTION(BlueprintPure) static Physics Volume(ref); 
 UFUNCTION(BlueprintImplementableEvent) void ImportantEvent(int param); 
 UFUNCTION(meta = (DevelopmentOnly)) float NotSoImportantDebugFunc();
Product Version: UE 4.19
more ▼

asked Sep 27 '18 at 03:31 PM in C++ Programming

avatar image

1 2

avatar image BleuGamer Sep 28 '18 at 12:09 AM

Could you provide more information? What are you trying to accomplish specifically? Could modifying the global gravity variable be useful to you? i.e.:

 GetCharacterMovement()->GravityScale = 0;

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question