Game very laggy
My game is an open world game and its using World composition. I broke up the map into tiles and each tiles has 150 - 350 static meshes. When i hit play in editor it takes 4 - 5 Minutes to open the game window an then its still very laggy... when i move around the map and the engine begins to load a new tile the game hangs again 2 - 3 minutes. So i cannot properly test my game. How can i test my game without lagging? I have read that the solution is to package the game before testing. But this takes every time 5 - 6 hours. I dont want wait every time 6 hours before i can test my game. Is there any other way to speed up the load time or to test my game without waiting 5 minutes and laggging? Or is my pc to weak for this?
Hardware CPU: AMD Ryzen 5 2600 RAM: 16 DDR4 2400 Mhz GPU: AMD Radeon RX 580 8 GB GDDR5 HDD: 1 TB OS: Windows 10 Pro 64 bit
asked Sep 27 '18 at 04:30 PM in Everything Else
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