Sequencer Event Causes major lag/freeze
I'm having a problem with my opening sequencer cut scene. It runs fine until the first event. The event creates a widget and displays an image which In PIE lags really badly but works. In a packaged game it just freezes the game.
Any ideas on what is causing this?
asked Sep 27 '18 at 08:48 PM in Using UE4
figured it out. Turns out I was using a Texture in the struct for the event and not a texture 2d. Switched to texture 2d and everything is working.
answered Sep 28 '18 at 04:55 AM
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