Actor follow pawn
I need that a boat (actor) follow a pawn when the pawn arrives to somewhere. How can I do this? Because I have seen a lot of solutions with "AI move to", but I have an Actor so I can't use it.
asked Sep 27 '18 at 11:57 PM in Blueprint Scripting
You must have your actor be controlled by an AI Controller, similar to how you would have a Player Character be controlled by a player controller. You can setup the logic of your AI Controller using blackboard. If this is your first time working with AI and behavior trees, I would recommend using our Behavior Tree Quick Start Guide.
Link to: Behavior Quickstart Guide
Keep in mind, there are multiple ways to achieve a "follow" effect from one object to another. Blackboard allows you to extend those behaviors and have a finer control over the logical order of executing "tasks", Ai move to would be an example of a task your object would know how to do.
Please let me know if you need any further assistance or explanations.
answered Sep 28 '18 at 05:48 PM
NicholasMont ♦♦ STAFF
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