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Set Allow Spatialization node doesn't work

Hi there
I've put a sound cue in my level.
The level blueprint calls an event that sets "allow spatialization" of the sound cue's audio component, but this doesnt' seem to work.
Sound is not spatialized after the event is called. If I set "allow spatialization" in the detail panel, the spatialization works.

I've tried with a keyboard related event, a controller related one, a flip/flip on tick which allows/disallows, and an event dispatcher event, nothing works.

Product Version: UE 4.19
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asked Sep 28 '18 at 10:52 AM in Bug Reports

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Teapot Creation
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avatar image Jeff A ♦♦ STAFF Sep 28 '18 at 01:50 PM

Hello,

We've recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks

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Thank you for submitting a bug report. I have reproduced this issue and logged a report for it here https://issues.unrealengine.com/issue/UE-64641

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answered Oct 02 '18 at 06:29 PM

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Alex O ♦♦ STAFF
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