NvCloth simulation not working properly.
Hi, I created a model with a hood on it. I wanted to make the cloth simulation on the hood work. It is a skeleton mesh. I created a clothing data for it and applied it. Then I painted where the cloths should be simulated. But the problem is as soon as I apply the painted clothing data the mesh shoots straight up and act very strangely. See the image attached to see what I mean.
Before applying the clothing data.
After Applying the clothing Data.
What am I doing wrong? Can anyone help me out? I thank you in advance. PS. I created a simple flag with skeleton and tested it out. I works fine.
asked Sep 28 '18 at 12:45 PM in Using UE4
Can you post a screenshot of your physics asset from that Skeletal Mesh? I just want to confirm that everything looks good on that end, since that's most likely the culprit.
answered Dec 08 '18 at 05:19 AM
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