Clothing based inventory

Can anyone assist in the logic behind A clothing based inventory where u have a limited amount of slots until the player picks up a piece of clothing or a backpack and it gives more inventory slots, but if u drop it, the items stay inside that clothing object and when u pick it back up the items are still there

Similar to this one from dayz

Move this post to blueprints please idk why its here

You’ll need to design some variable sized widgets to display items then have a setup for the clothes to store the items. Then you’ll need your widgets to read and display that properly. There’s a lot of setup and yyou probably need to start smaller and get used to widgets and a single inventory first

I currently have a inventory setup with a 3d model viewer i just couldnt quiet figure out what i needed to do, thank you so much

I sent you a private message through the forum messenger, there’s a very brief outline of what’s needed. The last thing I’m going to say is that the widget setup is the easy part of the whole setup, the backend with struct data is where the catch is. The widgets are just visualising what the rest of the objects are doing.

My apologizes but i cant find ur message on message center