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The screen remains after switching cameras.


I want to switch the camera's projection between Perspective and Orthographic, but if I change the projection of the camera from the Perspective to the Orthographic, the camera will change the render mode but I still can see the previous camera's render cache.

It happens even I use two cameras for the switch.

So I want to find a function to refresh the viewport render cache when I switched the camera.

But I can't find any function to do this.

Please help me!!

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Product Version: UE 4.15
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asked Sep 29 '18 at 03:22 AM in Blueprint Scripting

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