How do I make a widget button trigger an animation of an object?
So I have made a widget and have it setup to be a 3d widget (I do not want to create a widget from a widget! There is already a physical screen in my level!). What I want to happen is when I walk up and click on a button in this widget, I want it to trigger the animation of a completely separate object. I already have the object and the animation for that object, but I don't know how to link its animation to the widget. I have already played around with event dispatchers and such but I am too knew to know what I am doing.
Thanks for the help! Isaac
asked Sep 28 '18 at 11:48 PM in Blueprint Scripting
Hello. i think you should create a Boolean that will be set to true if the button is clicked. if its true the animation should be played
answered Sep 29 '18 at 10:54 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here