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How do I make a widget button trigger an animation of an object?


So I have made a widget and have it setup to be a 3d widget (I do not want to create a widget from a widget! There is already a physical screen in my level!). What I want to happen is when I walk up and click on a button in this widget, I want it to trigger the animation of a completely separate object. I already have the object and the animation for that object, but I don't know how to link its animation to the widget. I have already played around with event dispatchers and such but I am too knew to know what I am doing.

Thanks for the help! Isaac

Product Version: UE 4.20
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asked Sep 28 '18 at 11:48 PM in Blueprint Scripting

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Hello. i think you should create a Boolean that will be set to true if the button is clicked. if its true the animation should be played

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answered Sep 29 '18 at 10:54 AM

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Shadow Boss12
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