Blueprint controlled character movement with mouse-controllable camera
I'd like to make a cutscene (well, a script that controls the first person character movement) with a controllable camera. So basically the player won't be able to move the character, only the camera. An example of what I mean can be found here: https://www.youtube.com/watch?v=2BpJQ0CRmGo
Thank you very much for any help!
asked Sep 29 '18 at 10:52 AM in Blueprint Scripting
I would say just uncheck the Orient Movement To Camera checkbox. I think it is on the playercontroller or the spring arm component of your character BP
answered Nov 24 '18 at 09:01 AM
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