Make Collision a Higher Resolution
We are making a game where you control a rolling ball. However, the collision for the base sphere is too low. Because the resolution is so low, we can't achive a smooth rolling movement.
We have tried importing custom collision. But the engine always massively decimates the collision, casing it to be super janky.
The Base sphere collision when editing a static mesh has too low of a reolution in order to achive a smooth enough surface. A way to increase the subdivisions on the collision would be a huge help.
Also, making Simple Collision Complex stops simulating physics, so sadly I can't use that.
asked Sep 29 '18 at 12:24 PM in Using UE4
Dont use the polygons of the sphere mesh for collision. use a simple sphere collision instead.
answered Nov 23 '18 at 11:30 PM
Have you tried playing with these already?
answered Sep 29 '18 at 01:14 PM
Are you sure? I think with Sphere Collision they use a perfect sphere because its the simplest. You can just check the distance to the center to determine if there is any collision. Only if you render it it looks edgy. It would be unneccessary to have a polygon collision mesh as a sphere and perform lots of triangle intersection tests. So I think the problem lies elsewhere.
answered Oct 02 '18 at 03:32 PM
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