Hi guys,
just as the title says, I’m currently struggling with replicating damaged destructible meshes after a player has joined.
Scenario:
- Player A joins the dedicated server
- Player A shoots holes in a wall
- Player B joins the server
- Player B doesn’t see the holes in the wall, the wall looks good as new
Setting the actor containing the destructible mesh to always relevant didn’t fix it. What am I missing?
If both players join before a wall gets damaged, the damage is replicated correctly.
Thanks in advance guys.