Destructible Mesh Replication - Join in Progress

Hi guys,
just as the title says, I’m currently struggling with replicating damaged destructible meshes after a player has joined.
Scenario:

  • Player A joins the dedicated server
  • Player A shoots holes in a wall
  • Player B joins the server
  • Player B doesn’t see the holes in the wall, the wall looks good as new

Setting the actor containing the destructible mesh to always relevant didn’t fix it. What am I missing?
If both players join before a wall gets damaged, the damage is replicated correctly.

Thanks in advance guys.

Did you solve this problem?