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Destructible Mesh Replication - Join in Progress

Hi guys,
just as the title says, I'm currently struggling with replicating damaged destructible meshes after a player has joined.

  • Player A joins the dedicated server

  • Player A shoots holes in a wall

  • Player B joins the server

  • Player B doesn't see the holes in the wall, the wall looks good as new

Setting the actor containing the destructible mesh to always relevant didn't fix it. What am I missing?
If both players join before a wall gets damaged, the damage is replicated correctly.

Thanks in advance guys.

Product Version: UE 4.20
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asked Sep 29 '18 at 03:58 PM in C++ Programming

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