UE4Editor-UMG.pdb contains the debug information needed to find the source for UE4Editor-UMG.dll module
I have created my own UUserWidget in C ++. I Initialize the widget in the BeginPlay function. If the game ends without calling the widget I get the following error:
“UE4Editor-UMG.pdb contains the debug information needed to find the source for UE4Editor-UMG.dll module” (in vs were not jumped in any class for debuging)
The bug only appears during the first run When the game is restarted (without restarting the unreal version), the error will no longer occur. In addition, the error does not occur as soon as I have rendered my widget during the first run. The error also does not cause the engine to crash.
Thanks for help =)
asked Sep 29 '18 at 04:32 PM in C++ Programming
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