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How can I replace the default Third Person character with my MakeHuman character?

Hello. I was wondering how I can just replace the mesh of the Third Person default character with my MakeHuman character. I still want the same animations. I just want to replace the mesh. How would I do this with my character from makeHuman. Every time I try to import it into Unreal it doesn't do it as a skeletal mesh. What can I do? Thanks in advance!

Product Version: UE 4.20
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asked Sep 29 '18 at 08:31 PM in Using UE4

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avatar image ThompsonN13 Sep 29 '18 at 11:06 PM

didnt you already ask this (https://answers.unrealengine.com/questions/832258/view.html).

anyways make sure that when you export your character from make human that you have assigned a rig/skeleton. then ensure that you have the skeletal mesh box checked when importing into unreal engine. those would be the two main causes of it not importing as a skeletal mesh.

now on to the switching the mesh for the mannequin in the third person character. to do this you will need to retarget the skeleton of your mesh to the one used by the mannequin. theres a tutorial series by epic on how to do this, ill link one of the vids below. you may need to tinker with it for awhile to get the desired result. some skeletons need a lot of tweaking to get to work when retargeting.

you may also want to look into the motion capture animations provided by Carnegie melon university (CMU) as theres options in make human to create a skeleton thats compatible.


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