One of my character moving keys is not working

Hello! I recently add some functions today in my project today, and everything was going fine until a couple minutes ago from just testing, I realized when I press “D” (moved right) it would move left. Also, whenever I move forward I go slightly left. I just added guns and projectiles that come out of it, but I did encounter a crash earlier today. Even though I fixed everything up from the crash, I do not know if this is a side effect of it. Is there anyway to fix this without making a new project, because I have spent weeks on this project. Thanks!

It’s nearly impossible to suggest anything without seeing a screenshot of the offending script, we know less than you about the issue. :expressionless:

Also this has an UMG navigation keys tag - is this in any way related?

It’s hard to give you a screenshot of a character moving the wrong way when pressing a certain key. When I press D instead of going right, he goes left, and when moving forward they slightly go left instead of perfectly straight.

A screenshot of the script that is moving the character.

here is the picture

two things id check: first check the input axis scale in the project settings under input that could cause the issue where d is making you move left. the next thing is do you have a controller plugged in? the thumb sticks on a controller could be causing the slight left movement when moving forward (the deadzone isnt always accurate due to wear).

on a side note, next time you take a screenshot zoom in more so the nodes are legible.

where would i find those things in? which blueprint for both?

also, everything in input is assigned correctly.

Can you show the input values?

the input scale would be setup in the input section of the project settings. knowing if theres a controller plugged into your system well look around your pc and check the usb ports for anything connected that is lumpy with button on it.