The question is, how to set up the clients in a way where we can play together while using two different computers. We have the network BP working on local.
what would be the possible causes of us not being able to connect to each other? Using the Server and Client shortcut methods with IP's in it, we have not been able to connect to each other.
asked Aug 13 '14 at 08:31 PM in Using UE4
We actually managed to get it working correctly. It was a port forwarding issue that was the only thing causing the client to not connect to the server. Once we get more done, we'll post it up in the WIP forums to hopefully see it on Epic's Weekly twitch stream :-D
Thanks for the help TJ!
answered Aug 26 '14 at 04:01 AM
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