Choice/Decision Based Game
Hey there, I have a "simple" question that leads to a "not that simple answer"... So i want to make a choice based game where u can either choose "option one" or "option two" and if you chose option one then something happens again so like a chain of events
now the question is : How do implement that... and save the data that got chosen so that later in the game it could be called back or smth...
asked Sep 30 '18 at 02:10 PM in Blueprint Scripting
Hello, I have released a plugin that does this stuff. Have a look at it from here;
answered Feb 28 '19 at 08:53 AM
Perhaps a map (dictionary) of
You could query the map based on the name of the current game event. Should work if set up right.
Difficult to advise more precisely without knowing the scope of what you're trying to accomplish.
You should take a look at Enums. At least i would probably use enums to set up such a system. This way assign a number to each decision and save those, so you can get them anywhere.
answered Sep 30 '18 at 03:08 PM
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