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[Closed] How to resolve linker error LNK2019 using FCachedPropertyPath::IsValid


 1>Module.ConversationManager.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: bool __cdecl FCachedPropertyPath::IsValid(void)const " (__imp_?IsValid@FCachedPropertyPath@@QEBA_NXZ) referenced in function "public: static void __cdecl UDialogueBlueprintGeneratedClass::InitializeBindingsStatic(class UDTNode *,class TArray<struct FDelegateRuntimeBinding,class FDefaultAllocator> const &)" (?InitializeBindingsStatic@UDialogueBlueprintGeneratedClass@@SAXPEAVUDTNode@@AEBV?$TArray@UFDelegateRuntimeBinding@@VFDefaultAllocator@@@@@Z)
 1>E:\Programms\Epic Games\Projects\PluginMaker\Plugins\ConversationManager\Binaries\Win64\UE4Editor-ConversationManager.dll : fatal error LNK1120: 1 unresolved externals

I have "PropertyPath" in my PublicDependencyModuleNames

any ideas?

Product Version: UE 4.20
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asked Sep 30 '18 at 02:26 PM in C++ Programming

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avatar image TheDreamCatcher Oct 01 '18 at 05:31 PM

just in case you did put the #include "ProperyPathHelpers.h" right?

avatar image artemavrin Oct 01 '18 at 05:38 PM

yes fatal error C1083: Cannot open include file: 'ProperyPathHelpers.h': No such file or directory

something's wrong here and I cant figure it out :(

avatar image TheDreamCatcher Oct 01 '18 at 05:42 PM

Did you try to regenerate the solution? right click ProjectName.uproject And Generate Visual Studio project files

And after that a clean and rebuild project

avatar image artemavrin Oct 01 '18 at 05:52 PM

yes I did. Deleted Binaries, Intermediate, rebuild, and that didnt help

avatar image TheDreamCatcher Oct 01 '18 at 05:59 PM

can you check if PROPERTYPATH_API is in your project definitions

avatar image artemavrin Oct 01 '18 at 06:09 PM

I just find issue. I wrote PropertyPath in wrong Module PublicDependencyModuleNames...so confused) thanks!

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The question has been closed Oct 02 '18 at 06:43 AM by artemavrin for the following reason:

На вопрос ответили. Правильный ответ был принят

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