Help with next step IK industrial robot

Hi!

I have managed to create a BP with an industrial robot that moves with w, a, s, d, turns, swing rotate etc.(base mesh is targeted with key w, top mesh with mouse etc) That is fine but my next goal is to have the robot turn to a point that i choose. I want the grey tip to be the center of my movement control and as i move the hole arm twist and moves automatically in the correct place. The robot is fixed to the ground. Shall I use skeleton mesh or perhaps physic component constraint? I´m not sure what go for next.

But I don´t know where to begin. I have all the pivot in correct places and bone hierarchy should be fine.

Can some one please give me a hint where i should start.

In the long run ( maybe months :slight_smile: to get there) i would like to have a robot with AI that can pick up things placed randomly in front of the robot.

Regards Steel

I would use skeletal mesh.
to position the arm to pick things up that are in reach, it is best to break it into small steps.

  1. Determine which objects are within reach.
  2. Choose one to pick up.
  3. Rotate the arm to face toward it.
  4. Once the arm is facing laterally toward the object, you might use IK to retract the arm and pitch it down so that both the rotation and length are correct to land the tip on the object. that will be tge tricky part but I think IK is a good approach.

Thanks for your input.

I think i have manged to set up the constraint in the correct way. When it falls it falls correctly. What is the next step to get it to move? Just to see if it moves that it should i would like to steer the grey cylinder with mouse control and see it turn and twist as intended.

What is the best set up for this?

Regards Steel

Hey , any luck with your project, im doing something similar and im stuck with getting the IK solver to move the Joints while maintaining the rotation constraints and having it pick a “logical” path to that point? Any advice?

Sorry thats the end of my knowledge. I have never as yet set up or imported IK in Unreal.

Hi!

It depends :slight_smile:

I managed to get the IK working but has’t solved the movement to a specific point in the world. You should be able to lock the rotation on individual parts.

Mouniryssf I need some more information understand your problem. If you could draw a sketch or picture it’s easier to understand.

//steeljaeger