Hello, I have a function called Add Item. That has inputs and outputs. This works for adding item to index. I have a problem to replicate this.
Here where i call that function.It works fine. But i want to replicate this. I tried this one]
And This one is not working Even at server side. What is the problem i couldn't find. I think its about that this add item is function.And how can i replicate functions i don't know. Can someone pelase help me thanks you. :)
asked Sep 30 '18 at 05:15 PM in Blueprint Scripting
You can replicate events by creating a custom event and setting it to replicate and then choosing which machine it runs on (server, owner's client, or multicast)
To run on server the target must be a playercontroller or other connection owning class. To run on a specific client it must likewise use a specific player controller as target. Multicast is to the server AND all clients and works best from a gamestate.
Within the event you can run your function and it will happen on that machine. Events can pass parameters along just like functions can.
answered Nov 23 '18 at 07:54 AM
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