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How do i create a simple Carry and Drop Blueprint?

Hey guys, ive been looking to walk up to an object (an open crate) Pick it up, have it locked on the chest socket, and be able to drop it right where you are aiming. ive looked up multiple ways to do this but haven't really found the set up i am looking for. i have a system now that will pickup physics objects and i can throw them, but the problem with that is you have to continue holding down the button to hold, and if you run into something, he drops it, and also when holding it in the air, it spins, its like it needs 2 points of grabbing so it wont rotate.

What i want this for it to be able to bring the crate on an island (my pirate game) fill up the crate with physic objects (loot) and be able to return to the ship, while carrying the crate with items and set it down in one of the loot rooms. Im trying to make an immersive looting system by a simple blueprint set up that doesn't require inventory or anything, just literal carrying items.

Thanks so much! every comment is much appreciated!

Product Version: UE 4.20
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asked Sep 30 '18 at 06:03 PM in Using UE4

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Connormcfarland
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avatar image Shadow Boss12 Sep 30 '18 at 06:28 PM

hello. are you trying to build a system where a player can pick up items and put them in a box and carry them inside the box ?

avatar image Connormcfarland Oct 01 '18 at 01:17 AM

yes. exactly.

avatar image ThompsonN13 Sep 30 '18 at 06:52 PM

i would think that you would just use attach actor to actor

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capture.png (322.3 kB)
avatar image Connormcfarland Oct 02 '18 at 02:16 AM

This seemed to work! i have some things to figure out with it now, like how to keep it upright no matter how it falls, but this worked for what im looking for! thanks so much!!!

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