How to make player not move too close to walls when using move to

Right now i am using simple move to actor to move my player to a destination. But i noticed that while moving to the destination my player is too close to the wall that it would sometimes collide with columns i created. I tried adjusting the cell in the nav mesh, but it will cause some stairs to not be covered with nav mesh so i chose not to change the nav mesh values. Is there a way to make the player have a little distance from the wall without changing the nav mesh?

Hi! You can use invisible wall, just add Pawn to ignore (or your custom profile if you use it) .

You need something like that:

Thank you very much ! I thought no would ever answer this. I’ll try your solution and I’ll update you if I got it to work.

Hi sorry it took so long. Is there other way to keep the player away from the wall ? Because if im going to use a invisible wall the user will not be able to walk through some places

I heard about something called a navmesh modifier that doesnt physically block anything but changes parts of the navmesh to be more or less navigable than normal.