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Resume Movement after Widget Animation??

Hello again everyone, I'm going insane because I can't figure out why my character isn't moving. I'm working in the level blueprint and the widget blueprint to have my character stop movement when he overlaps a trigger and resumes movement after the button in the widget has been released. I'm not sure what's the best way to go about it and where to enable input. Yeah I still have a lot to learn lol.alt textalt text

Product Version: UE 4.18
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asked Oct 01 '18 at 02:23 AM in Blueprint Scripting

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When you set input mode to UI only characters and controllers stop receiving input from keyboard. You need to change that to UI and Game input or set Input mode to Game once you're done with your UI interactions.

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answered Oct 01 '18 at 12:00 PM

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