Moving Player's Location through Dense Fog Causes a Blip

I’ve been attempting to create an effect where the density of some ExponentialHeightFog is meant to obscure the transition of a player teleporting to the other side. However something strange happens when the move actually happens it seems as though the fog becomes overly opaque and covers the entire screen for only one frame. [You can see this in action here.][1] Here is the code that actually moves player.
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