Targeting Linux AArch64 : InputCoreTypes.generated.h not found
I am trying to compile a project for Linux aarch64. I followed the step that could be found in another post except I am targeting aarch64 instead of arm.
I have installed the cross toolchain "v11 clang 5.0.0-based - for UE4 4.19" and I am using UE 4.19 binary distribution from Epic Launcher.
So my modified UE_4.19\Engine\Source\Programs\UnrealBuildTool\Platform\Linux\UEBuildLinux.cs, looks like :
I regenerate the Visual Studio files, and when building the solution, I got the following error :
Searching for the problematic include file in the binary distribution, it seems that there is only for ONE Linux architecture :
So, the only solution is to build UE from the source as Binary distribution is not "officially" supporting AArch64 ?
asked Oct 01 '18 at 01:46 PM in Bug Reports
Recompiling the Editor from the source and exporting the Linux AArch64 project from there solves the problem...
answered Oct 02 '18 at 06:16 AM
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