Setup a top-down scroller with distant camera
Hello in my game I need to set a top-down camera at a quite distant position from the player. I see that by default the camera is performing a lot of optimizations based on distance. In my case this is a problem since by default the camera is located at around 50 mt from the player.
I wonder if scaling my entire scene to be around 1:50 of the real world is a good idea. With this solution the camera could be located much closer to the player... but it sounds like a terrible hack. Any suggestions to create a top-down scene?
asked Oct 01 '18 at 09:11 PM in Using UE4
If your camera is attached with a spring arm you could modify the spring arm length. If not, setting the camera distance in your Pawn/Character blueprint may be easier than scaling things.
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