Hello,
Whenever a client connected to one of our steam dedicated servers it crashes with an assertion failed in DistanceFieldAtlas.cpp [Line: 392]
This is the code that fails:
// Update the volume texture atlas check(Texture->VolumeData.CompressedDistanceFieldVolume.Num() == Size.X * Size.Y * Size.Z * FormatSize);
We tried to disable it in the config .ini settings: r.GenerateMeshDistanceFields=False
but it didn’t help.
Any suggestions? We are deep into crunch-time and really need to QA!
Regards,
Dennis Andersson