Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Halfpipe Mechanic?

Hello, I have halfpipes in my level and I'd like to know how I can get my player to align to them and jump from them once it reaches the top of it,

Basically I'd like it to perform how the tony hawk/skate games do

I currently have a line trace that will align the player to a surface but once it hits 90 degrees it falls

How could I go about doing this thanks.

Product Version: UE 4.20
more ▼

asked Oct 01 '18 at 10:58 PM in Blueprint Scripting

avatar image

112 3 5 8

avatar image mightyenigma Nov 23 '18 at 02:05 AM

Are you using Character Pawn or just a regular type of Pawn? Character Pawns do a lot of stuff for you automatically, some of which is helpful or hinders depending on the kind of game youre making.

avatar image Jinkuu Nov 23 '18 at 04:15 PM

I am using the Character Pawn, I've seen upon further research that it works completely against the effect I want to achieve.

I guess I should use the regular pawn?

My closest attempt was to take the impact vector from the line trace and add a downward force from that while in flying mode.

This while being able to go past 90 degrees gives the character a terrible turning rate and floaty movement which detracts completely from what I want.

avatar image ThompsonN13 Nov 23 '18 at 05:12 PM
avatar image Jinkuu Dec 01 '18 at 05:31 AM

Thanks, I'm already doing a linetrace as they are to account for the movement but my problem is having the character go past 90 degrees since it derives from the character movement component.

Is there anyway to override the way this component behaves via blueprint?

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

just fyi... there IS a way to use the character movement component.... with a player camera manager to enable pitch beyond 90 degrees: here is a step by step guide here on the answerhub

more ▼

answered Dec 01 '18 at 09:05 AM

avatar image

1.1k 9 17 21

avatar image Jinkuu Dec 01 '18 at 04:01 PM

Could you point me towards this guide please?

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question