Error connecting to a lobby using steam (networking related)
This is based on this project: link text
Everything works just fine and dandy with the lobby in an isolated project. But after migrating this project into a different one, the lobby will no longer successfully launch.
I get these errors:
LogNet: Warning: Failed to init net driver ListenURL: /Game/MenuSystem/Maps/Lobby?listen: SteamSockets: binding to port 7777 failed (0)
LogNet: Warning: Network Failure: GameNetDriver[NetDriverListenFailure]: SteamSockets: binding to port 7777 failed
LogNet: NetworkFailure: NetDriverListenFailure, Error: 'SteamSockets: binding to port 7777 failed (0)'
LogBlueprintUserMessages: [GameinfoInstance_C_0] even network error on server
LogWorld: Failed to listen: SteamSockets: binding to port 7777 failed (0)
LogNet: Error: LoadMap: failed to Listen(/Game/MenuSystem/Maps/Lobby?listen)
What the heck would cause this? Absolutely nothing was changed or altered about the gameinstance or in any of the player controllers.
asked Oct 02 '18 at 03:05 AM in Using UE4
i was missing a line in this somewhere that goes into DefaultEngine. Cant remember which one. But to anyone trying to hook into steam this code below goes in DefaultEngine.ini
answered Nov 23 '18 at 06:55 PM
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