Emissive not working on Android
I have built my project to Windows 64-bit and to Android ASTC.
On Windows, the emissive effect where things seem to glow brightly, with a colored bloom around it, is working and looks the way I want it to.
However, on the Android build of my project, the emissive materials either don't show at all (look completely black) or they don't appear to have that bright white center. I'm not sure if they're showing bloom either.
I changed my Target Hardware settings to Mobile Maximum to make sure emissive bloom was enabled. But this didn't make any difference.
What else do I need to change, or is it just not supported on the hardware (LG V30 ThinQ) or shader model I chose?
Here's a video of the Windows version, which it should look like: https://drive.google.com/open?id=1qfeiUm7BD1S4Kihn96KblzitN9yssric
And here's a screen recording of the Android build: https://drive.google.com/open?id=1X8rBUY4km_uRXHtvzpwpfuyt9YL36XTQ
Here are two examples of the materials I'm using that don't look the way I want on mobile:
The tank engine glow:
And the glowing bullet:
asked Oct 02 '18 at 02:17 AM in Rendering
Hello I had a similar issue on mobile with de emissive. On mobile, i didn t see emissive effect. on Pc il was OK.
I discovered that for mobile, i must multiply the value for emissive at least by 100. After that, my emissive are like on PC.
answered Nov 08 '18 at 01:22 PM
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