Get UEnumProperty Value in C++
I have an actor which holds a struct array which is something like this:
I then detect through the CanEditChange function in the code when the struct is drawn and i get it in as the property so i do the following in the .cpp file:
All the casts succeed but I simply can't get the actual value of enum ouf of it. I've tried casting it to UByteProperty (cast successful) but none of the values I retrieved from any of the "Get" functions in that were correct.
asked Oct 02 '18 at 09:28 AM in C++ Programming
that how i do for bools, so it should work for other values types
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