How can i link 3d widget to door rotater?
Hi everyone! I need some help in solving link problem.
TARGET: Player go into Triggerbox ->Button appears(widget in actor placed at world) -> Button pressed-> Door open.
WidButton - widget ui, 1 button and event 'On click'.
3dWidget - Blueprint with WidButton, Triggerbox and simplest hide/show brunch.
Rotator - BP with rotation script based on timeline.
The problem is that i`ve tryed connect "Rotator" to "WidButton" with dispatcher, with "cast to" and "Macros", but failed.
When I make all of it at Level BP it works, but in game it works nonstable.
asked Oct 02 '18 at 03:29 PM in Blueprint Scripting
Follow this question
Once you sign in you will be able to subscribe for any updates here