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How can i link 3d widget to door rotater?

Hi everyone! I need some help in solving link problem.

TARGET: Player go into Triggerbox ->Button appears(widget in actor placed at world) -> Button pressed-> Door open.

I have:

WidButton - widget ui, 1 button and event 'On click'.

3dWidget - Blueprint with WidButton, Triggerbox and simplest hide/show brunch.

Rotator - BP with rotation script based on timeline.

The problem is that i`ve tryed connect "Rotator" to "WidButton" with dispatcher, with "cast to" and "Macros", but failed.

When I make all of it at Level BP it works, but in game it works nonstable.

Screenhots: alt text alt text alt text

Product Version: UE 4.20
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asked Oct 02 '18 at 03:29 PM in Blueprint Scripting

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Suicidadgi
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