How can I spawn an Emitter that follows the Player?

I am trying to figure out how I can get a Particle Emitter to follow a player that is moving fowards in a runner game.

I created the Particle and am trying to use it to get the location and follow but I think I am doing something wrong so I left it out for now.

I found this How the heck does 'Spawn Emitter Attached' work? - Blueprint - Unreal Engine Forums but it seems to just attach.

And I looked on youtube and everywhere I can think of but I am still having trouble figuring out how I can make the particle emitter follow an actor’s location that is moving forward?

hello. Try this. hope this helps ?

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Thank you kindly, seems to be what I was looking to do so I will give that a try! :smiley: