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How can I spawn an Emitter that follows the Player?

I am trying to figure out how I can get a Particle Emitter to follow a player that is moving fowards in a runner game.

I created the Particle and am trying to use it to get the location and follow but I think I am doing something wrong so I left it out for now.

I found this https://forums.unrealengine.com/development-discussion/blueprint-visual-scripting/37826-how-the-heck-does-spawn-emitter-attached-work but it seems to just attach.

And I looked on youtube and everywhere I can think of but I am still having trouble figuring out how I can make the particle emitter follow an actor's location that is moving forward?

Product Version: UE 4.18
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asked Oct 02 '18 at 06:46 PM in Blueprint Scripting

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Deygus
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hello. Try this. hope this helps ?alt text

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answered Oct 02 '18 at 07:25 PM

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Shadow Boss12
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avatar image Deygus Oct 02 '18 at 07:49 PM

Thank you kindly, seems to be what I was looking to do so I will give that a try! :D

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