How can I spawn an Emitter that follows the Player?
I am trying to figure out how I can get a Particle Emitter to follow a player that is moving fowards in a runner game.
I created the Particle and am trying to use it to get the location and follow but I think I am doing something wrong so I left it out for now.
I found this https://forums.unrealengine.com/development-discussion/blueprint-visual-scripting/37826-how-the-heck-does-spawn-emitter-attached-work but it seems to just attach.
And I looked on youtube and everywhere I can think of but I am still having trouble figuring out how I can make the particle emitter follow an actor's location that is moving forward?
asked Oct 02 '18 at 06:46 PM in Blueprint Scripting
hello. Try this. hope this helps ?
answered Oct 02 '18 at 07:25 PM
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