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[Advanced Sessions Bug] saving the blueprint result when server is created

Hey everyone

I have been using the AdvancedSessions Plugin and having some great success, but there is one thing that's not right. When I create a server, it comes up on the list with all the right info (max players, custom settings of my own etc).

When a client connects, they join via the session blueprint result, calling an 'is valid session' node on said session result returns true for the client. I call the 'is valid session' node from the server and its ALWAYS invalid. How can I save the session result when I create the actual server? There is no blueprint session result output node to save against on the create session node and I can't create it myself.

Please don't respond with 'It's not valid because you're in PIE' or something. That's already ruled out as it IS valid in PIE for clients.

Any help would be awesome! Thanks.

Product Version: UE 4.19
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asked Oct 02 '18 at 11:10 PM in Blueprint Scripting

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