Offset flipbook start frame

Hello guys,
Really new in Blueprint and material.
I would like to know if it is possible to offset frames in a flipbook Material.
I have one material using a fire flipbook and I would like to attach that shader to multiple plane, so far all the cards are playing the same animation for sure.
Is it possible to change the start frame of that flipbook or to make an offset of it to avoid uniform animation?
So far I can control the speed and make a tiny change like that but I will prefer to start from an other image inside the flipbook if that is possible.
Thanks for your help guys
Viewport

Flipbook texture

Material

Yes, the setting you’re looking for is in Cascade - in the SubUV Module >> SubImage Index. Set it to FloatUniform distribution and choose whichever range for your starting index, something like [1,4] should pick randomly between the first 4 frames of your flipbook.

Thanks for the help Duderseb,
But one thing I don’t understand, Cascade is the particle system for Unreal Engine, right?
Does it means that I will need to change my planes, for the fire, by some particles instead of static meshes?

You can do it directly inside the material. To offset the animation, plug your Multiply Node into an Add Node and the added value will be your Offset animation parameter. The value must be between 0-1. For example, a value of 0.5 will start the animation at the 8/16 frame. Hope it helps!
257099-

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