UATHelper: Packaging (Windows (64-bit)): C:\Users\user1\Documents\Unreal Projects\HostileTakeover 4.20\Intermediate\Plugins\NativizedAssets\Windows\Game\Source\NativizedAssets\Private\BP_Parent_Structure__pf3415964424.cpp(490): error C2065: ‘UInteractionComponent_C__pf3533707687’: undeclared identifier
UATHelper: Packaging (Windows (64-bit)): C:\Users\user1\Documents\Unreal Projects\HostileTakeover 4.20\Intermediate\Plugins\NativizedAssets\Windows\Game\Source\NativizedAssets\Private\BP_Parent_Structure__pf3415964424.cpp(490): error C2672: ‘UObject::CreateDefaultSubobject’: no matching overloaded function found
UATHelper: Packaging (Windows (64-bit)): C:\Users\user1\Documents\Unreal Projects\HostileTakeover 4.20\Intermediate\Plugins\NativizedAssets\Windows\Game\Source\NativizedAssets\Private\BP_Parent_Structure__pf3415964424.cpp(490): error C2974: ‘UObject::CreateDefaultSubobject’: invalid template argument for ‘TReturnType’, type expected
UATHelper: Packaging (Windows (64-bit)): E:\UE4Engines\UnrealEngine-4.20 Source\Engine\Source\Runtime\CoreUObject\Public\UObject/Object.h(96): note: see declaration of ‘UObject::CreateDefaultSubobject’
I get a handful of warnings and then these errors. I have compiled the project from in the editor, rebuilt the source, and compiled these specific blueprints. None of my fixes worked.
I’d really like to nativize these, since they are my most complex blueprints. Any ideas?