Morph Target Based on black and white mask
Hello, I am trying to create a car with real time car damage. I want to work with morph targets but I stumbeld into a problem.
When using the moprh targets within blueprints you only get a float to input. if the float is 0 the mesh is not morphed whet the float is 1 the mesh is fully morphed to the second mesh. This work fine.
But I want to have a black and white mask to input into the morph function. This way you would be able to choose only moprh parts of the mesh. Is this possible?
asked Oct 03 '18 at 11:02 AM in Blueprint Scripting
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