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Morph Target Based on black and white mask

Hello, I am trying to create a car with real time car damage. I want to work with morph targets but I stumbeld into a problem.

When using the moprh targets within blueprints you only get a float to input. if the float is 0 the mesh is not morphed whet the float is 1 the mesh is fully morphed to the second mesh. This work fine.

But I want to have a black and white mask to input into the morph function. This way you would be able to choose only moprh parts of the mesh. Is this possible?

Morph Function.

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Product Version: UE 4.20
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asked Oct 03 '18 at 11:02 AM in Blueprint Scripting

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avatar image waveryu_yubo Jan 18 '19 at 04:53 AM

hello, i have get a same requirement,anyone got a reslution for this question?

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