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Collisions not wotking after changing level with streaming Levels

AS in title i currently have a persistent level where my player spawns(the first level is a test lobby from where you can select which level to play), if i try to change level teleporting the player into that level (which has a level streaming volume associated) it loads the correct level, however it seems to not be loading the collisions of that level correctly, after struggling a bit with the floor the character simply falls through it. I have tried spawning it in different places and on different object, and it seems that none of the objects of the sublevel has collisions correctly loaded

Product Version: UE 4.19
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asked Oct 03 '18 at 04:09 PM in Using UE4

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