Blur UMG Not working on Android
Hi there, I have been trying to add blur component to my umg. It works really cool on desktop, editor preview, Open GL ES2.0 previiew, Open GL ES3.0 preview.
But the blur doesnot work on real android device, it renders transparent . The android device which I m using is ONE PLUS 6 and I m using OPENGL ES3.0 build. It renders fine on mobile preview inside editor with both OPENGL 2.0 and 3.0. I believe that there is a trick which only EPIC guys know and they don't want to reveal to general public.
I have tried for 3 days to get it working but no luck at all.
If someone knows how to get it working please help me out. I don't have any hope of getting any answer from EPIC.
asked Oct 03 '18 at 04:57 PM in Bug Reports
I wonder if that effect requires Mobile HDR. Check your project settings and make sure Mobile HDR is turned on, click the green Restart button, and then try building to your Android device again from there and let me know if that helps. I'm just guessing because I know a lot of rendering features don't work without Mobile HDR enabled. Turning it off gives you faster performance and you might especially want it off for things like Paper2D projects where you don't need it in general, though. But a lot of things don't work with it on.
Also check your project settings: Target Hardward setting. Changing the Maximum/Scalable and Mobile/Desktop buttons there will give you a list of features that will be turned on/off with the new setting.
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