How to move object to a specific location?

The timeline doesn’t have to know the locations. The Lerp node can take in the start and end locations whatever they are, and then the timeline just updates how far along that line they are.

If you need the boat to navigate around obstacles etc then maybe your idea is the right one, though, using Navmesh and character moveto

Hi!
The third person character posses a boat and moves it to the land. When it arrives the possession ends. In that moment I want that another boat gets from the land to the main character’s boat.
I’ve tried to do it making the second boat a character blueprint and using move to location node, but nothing happened.

I would be very thankful if you could help me solving this problem!

P.s. I’ve used event begin play so I could faster check if it works.

A bit of an overkill to turn a boat in a character. Why not use a timeline + lerp to move actors from one point to another?

example usage:

https://forums.unrealengine.com/development-discussion/blueprint-visual-scripting/1465355-making-the-teleport-smooth-again?p=1465842#post1465842

Because I can’t know exactly where the main chatacter’s boat is gonna be located

I don’t understand, what is stopping you from using the boat’s current location?

  • you know where the boat is (get actor location)
  • you know where you’re going (the spot on the other shore)

Lerp between the 2 locations using a timeline’s update.