Why are my instanced static meshes only visible in the viewport?
I'm trying to add foliage inside a blueprint so I created a script in blueprint to procedurally add instanced static meshes using line trace.
In the viewport it looks like this:
but in the level editor or when playing the game, no instanced mesh are visible:
I've been looking everywhere and I can't seem to find the reason why the instanced meshes are not showing.
Is there anything I need to set before using instance meshes?
asked Oct 03 '18 at 11:39 PM in Using UE4
Found out the problem:
answered Oct 04 '18 at 04:28 PM
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