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Why are my instanced static meshes only visible in the viewport?

I'm trying to add foliage inside a blueprint so I created a script in blueprint to procedurally add instanced static meshes using line trace.

In the viewport it looks like this:

alt text

but in the level editor or when playing the game, no instanced mesh are visible:

alt text

I've been looking everywhere and I can't seem to find the reason why the instanced meshes are not showing.

Is there anything I need to set before using instance meshes?

Product Version: UE 4.20
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capture.png (912.3 kB)
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asked Oct 03 '18 at 11:39 PM in Using UE4

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shaipo
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Found out the problem:

alt text

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answered Oct 04 '18 at 04:28 PM

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shaipo
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