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Callstack critical error Packaging issues

Hello,

I followed the instructions from the Unreal Engine site on how to package properly for a Win64 program and I keep getting these same errors when running from the Project Launcher to test it out:

LogCook: Display: Discovering localized assets LogCook: Display: Cooked content cleared for platform WindowsNoEditor LogCook: Display: Unable to read previous cook inisettings for platform WindowsNoEditor invalidating cook LogCook: Display: Sandbox cleanup took 77.994 seconds for platforms WindowsNoEditor iterative false LogStreaming: Warning: Failed to read file '../../../../SET Backups/SET 9-13-18 Package/Releases/9-19-18/WindowsNoEditor/AssetRegistry.bin' error. LogWindows: Error: begin: stack for UAT LogWindows: Error: === Critical error: === LogWindows: Error: LogWindows: Error: Assertion failed: GetAllPackageFilenamesFromAssetRegistry(OriginalAssetRegistryPath, PackageFiles) [File:D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp] [Line: 6568] LogWindows: Error: LogWindows: Error: LogWindows: Error: LogWindows: Error: [Callstack] 0x00007ffa250fa388 KERNELBASE.dll!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007ff9e8456850 UE4Editor-ApplicationCore.dll!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007ff9e7a462ec UE4Editor-Core.dll!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007ff9e79d51cb UE4Editor-Core.dll!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007ff9e2271b14 UE4Editor-UnrealEd.dll!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007ff9e20e7811 UE4Editor-UnrealEd.dll!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007ff9e21188ff UE4Editor-UnrealEd.dll!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007ff71bdee9c2 UE4Editor-Cmd.exe!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007ff71bde5968 UE4Editor-Cmd.exe!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007ff71bde5bba UE4Editor-Cmd.exe!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007ff71bdf3dac UE4Editor-Cmd.exe!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007ff71bdf4ce6 UE4Editor-Cmd.exe!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007ffa26213034 KERNEL32.DLL!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007ffa28ce1461 ntdll.dll!UnknownFunction [] LogWindows: Error: LogWindows: Error: end: stack for UAT Took 168.7685646s to run UE4Editor-Cmd.exe, ExitCode=3 ERROR: Cook failed. (see C:\Users\Tim\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_4.20\Log.txt for full exception trace) AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure) BUILD FAILED

I'm able to cook the content and it doesn't give me any build issues and I can play the game fine without seeing any errors as well.

Can someone please help me with this issue or at least point me in the right direction to trouble shoot it? It doesn't give me enough information to go off of.

Thanks in advance!

Product Version: UE 4.20
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asked Oct 04 '18 at 03:51 AM in Packaging & Deployment

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poshpsylocke
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