Im having trouble spawning a skeletalMesh weapon to attach to my character
static ConstructorHelpers::FObjectFinder<USkeletalMesh> SpecifiedSpawnObject(TEXT("SkeletalMesh'/Game/Weapons/Rifle.Rifle'"));
WeaponToSpawn = SpecifiedSpawnObject.Object;
FActorSpawnParameters spawnParams;
spawnParams.Owner = this;
USceneComponent* wep = GetWorld()->SpawnActor<USceneComponent>(WeaponToSpawn->StaticClass(), spawnParams);
wep is None for some reason