Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Light Bleeding that I can't get rid of

Hi! I'm currently designing a level modularily, and all of the lighting has to be able to be turned off, therefore dynamic. But I'm struggling to get rid of light bleeding that appears practically everywhere, except a few places. The walls I'm using are double sided planes. There's always two planes between rooms, since each room has their own set of walls. The distance between the walls are 2 units (I think).

alt text

This is how it looks. The player is able to use a flashlight, so I can't bake the lights. The shadows would be visible. I don't need any particularly good looking shadows, but just something that works. As you can imagine, its very frustrating to play with the shadow bias and shadow filter sharpen for hours upon hours to no avail. Thanks.

Product Version: UE 4.18
lightbleed.png (32.7 kB)
more ▼

asked Oct 04 '18 at 01:45 PM in Rendering

avatar image

30 5 6 9

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question