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Opening level/map crashes after updating to 4.20

This level has been able to open previously. All the other levels can open properly, the level I am trying to open has some level streaming in it.

I also tried deleting saved and intermediate folders

Thanks for any help anyone can give me!

here is the log and crash report unreal gives me

 Log file open, 10/04/18 15:56:34
 LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
 LogWindows: File 'aqProf.dll' does not exist
 LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
 LogWindows: File 'VtuneApi.dll' does not exist
 LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
 LogWindows: File 'VtuneApi32e.dll' does not exist
 LogInit: Display: Running engine for game: VirtuaParadise
 LogPlatformFile: Not using cached read wrapper
 LogTaskGraph: Started task graph with 5 named threads and 23 total threads with 3 sets of task threads.
 LogStats: Stats thread started at 2.147098
 LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
 LogICUInternationalization: Display: ICU TimeZone Detection - Raw Offset: -7:00, Platform Override: ''
 LogPluginManager: Mounting plugin Paper2D
 LogPluginManager: Mounting plugin AISupport
 LogPluginManager: Mounting plugin LightPropagationVolume
 LogPluginManager: Mounting plugin CLionSourceCodeAccess
 LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
 LogPluginManager: Mounting plugin GitSourceControl
 LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
 LogPluginManager: Mounting plugin NullSourceCodeAccess
 LogPluginManager: Mounting plugin PerforceSourceControl
 LogPluginManager: Mounting plugin SubversionSourceControl
 LogPluginManager: Mounting plugin UObjectPlugin
 LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
 LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
 LogPluginManager: Mounting plugin XCodeSourceCodeAccess
 LogPluginManager: Mounting plugin AssetManagerEditor
 LogPluginManager: Mounting plugin CryptoKeys
 LogPluginManager: Mounting plugin DataValidation
 LogPluginManager: Mounting plugin FacialAnimation
 LogPluginManager: Mounting plugin GameplayTagsEditor
 LogPluginManager: Mounting plugin MacGraphicsSwitching
 LogPluginManager: Mounting plugin MeshEditor
 LogPluginManager: Mounting plugin MobileLauncherProfileWizard
 LogPluginManager: Mounting plugin PluginBrowser
 LogPluginManager: Mounting plugin SpeedTreeImporter
 LogPluginManager: Mounting plugin DatasmithContent
 LogPluginManager: Mounting plugin AlembicImporter
 LogPluginManager: Mounting plugin AppleImageUtils
 LogPluginManager: Mounting plugin AppleVision
 LogPluginManager: Mounting plugin BackChannel
 LogPluginManager: Mounting plugin CharacterAI
 LogPluginManager: Mounting plugin GeometryCache
 LogPluginManager: Mounting plugin HTML5Networking
 LogPluginManager: Mounting plugin ProxyLODPlugin
 LogPluginManager: Mounting plugin MagicLeap
 LogPluginManager: Mounting plugin MagicLeapEmulator
 LogPluginManager: Mounting plugin MagicLeapMedia
 LogPluginManager: Mounting plugin RamaSaveSystem
 LogPluginManager: Mounting plugin AndroidMedia
 LogPluginManager: Mounting plugin AvfMedia
 LogPluginManager: Mounting plugin ImgMedia
 LogPluginManager: Mounting plugin LinearTimecode
 LogPluginManager: Mounting plugin MediaCompositing
 LogPluginManager: Mounting plugin MediaPlayerEditor
 LogPluginManager: Mounting plugin WmfMedia
 LogPluginManager: Mounting plugin TcpMessaging
 LogPluginManager: Mounting plugin UdpMessaging
 LogPluginManager: Mounting plugin ActorSequence
 LogPluginManager: Mounting plugin LevelSequenceEditor
 LogPluginManager: Mounting plugin MatineeToLevelSequence
 LogPluginManager: Mounting plugin NetcodeUnitTest
 LogPluginManager: Mounting plugin NUTUnrealEngine4
 LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
 LogPluginManager: Mounting plugin OnlineSubsystemIOS
 LogPluginManager: Mounting plugin OnlineSubsystem
 LogPluginManager: Mounting plugin OnlineSubsystemNull
 LogPluginManager: Mounting plugin OnlineSubsystemUtils
 LogPluginManager: Mounting plugin LauncherChunkInstaller
 LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
 LogPluginManager: Mounting plugin AndroidMoviePlayer
 LogPluginManager: Mounting plugin AndroidPermission
 LogPluginManager: Mounting plugin ApexDestruction
 LogPluginManager: Mounting plugin AppleMoviePlayer
 LogPluginManager: Mounting plugin ArchVisCharacter
 LogPluginManager: Mounting plugin AudioCapture
 LogPluginManager: Mounting plugin CableComponent
 LogPluginManager: Mounting plugin CustomMeshComponent
 LogPluginManager: Mounting plugin EditableMesh
 LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
 LogPluginManager: Mounting plugin GoogleCloudMessaging
 LogPluginManager: Mounting plugin ImmediatePhysics
 LogPluginManager: Mounting plugin IOSDeviceProfileSelector
 LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
 LogPluginManager: Mounting plugin LocationServicesBPLibrary
 LogPluginManager: Mounting plugin MobilePatchingUtils
 LogPluginManager: Mounting plugin OculusVR
 LogPluginManager: Plugin shader directory ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Shaders found
 LogPluginManager: Mapping shader source directory ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Shaders to virtual directory /Plugin/OculusVR
 LogPluginManager: Mounting plugin PhysXVehicles
 LogPluginManager: Mounting plugin ProceduralMeshComponent
 LogPluginManager: Mounting plugin RuntimePhysXCooking
 LogPluginManager: Mounting plugin SteamVR
 LogPluginManager: Mounting plugin WindowsMoviePlayer
 LogPluginManager: Mounting plugin VictoryBPLibrary
 LogStreaming: Display: Took  0.502s to configure plugins.
 LogInit: Using libcurl 7.55.1-DEV
 LogInit:  - built for x86_64-pc-win32
 LogInit:  - supports SSL with OpenSSL/1.0.2h
 LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
 LogInit:  - other features:
 LogInit:      CURL_VERSION_SSL
 LogInit:      CURL_VERSION_LIBZ
 LogInit:      CURL_VERSION_IPV6
 LogInit:      CURL_VERSION_ASYNCHDNS
 LogInit:      CURL_VERSION_LARGEFILE
 LogInit:      CURL_VERSION_IDN
 LogInit:  CurlRequestOptions (configurable via config and command line):
 LogInit:  - bVerifyPeer = false  - Libcurl will NOT verify peer certificate
 LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
 LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
 LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
 LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
 LogInit:  - LocalHostAddr = Default
 LogInit:  - BufferSize = 65536
 LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
 LogHMD: Failed initializing OVRPlugin 1.25.0
 LogInit: Build: ++UE4+Release-4.20-CL-4369336
 LogInit: Engine Version: 4.20.3-4369336+++UE4+Release-4.20
 LogInit: Compatible Engine Version: 4.20.0-4212847+++UE4+Release-4.20
 LogInit: Net CL: 4212847
 LogInit: OS: Windows 7 (Service Pack 1), CPU: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz, GPU: NVIDIA GeForce GTX 970M
 LogInit: Compiled (64-bit): Sep 17 2018 12:26:19
 LogInit: Compiled with Visual C++: 19.13.26129.00
 LogInit: Build Configuration: Development
 LogInit: Branch Name: ++UE4+Release-4.20
 LogInit: Command Line:  
 LogInit: Base Directory: C:/Program Files (x86)/Epic Games/UE_4.20/Engine/Binaries/Win64/
 LogInit: Installed Engine Build: 1
 LogDevObjectVersion: Number of dev versions registered: 20
 LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
 LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
 LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
 LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 24
 LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 34
 LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
 LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
 LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
 LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
 LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
 LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 26
 LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 9
 LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
 LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
 LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
 LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
 LogDevObjectVersion:   Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
 LogDevObjectVersion:   Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
 LogDevObjectVersion:   FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 12
 LogDevObjectVersion:   Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 1
 LogStreaming: Display: Took  0.145s to delete old logs.
 LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
 LogInit: Object subsystem initialized
 [2018.10.04-22.56.38:596][  0]LogInit: Selected Device Profile: [Windows]
 [2018.10.04-22.56.38:596][  0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
 [2018.10.04-22.56.38:689][  0]LogHAL: Display: Platform has ~ 16 GB [17134620672 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
 [2018.10.04-22.56.38:705][  0]LogInit: Setting Device Profile CVar: [[r.Vulkan.UseRealUBs:1]]
 [2018.10.04-22.56.38:720][  0]LogInit: Going up to parent DeviceProfile []
 [2018.10.04-22.56.38:783][  0]LogInit: Computer: D3ATHF0R3V3R
 [2018.10.04-22.56.38:783][  0]LogInit: User: D3ATH
 [2018.10.04-22.56.38:783][  0]LogInit: CPU Page size=4096, Cores=4
 [2018.10.04-22.56.38:783][  0]LogInit: High frequency timer resolution =2.531474 MHz
 [2018.10.04-22.56.38:783][  0]LogMemory: Memory total: Physical=16.0GB (16GB approx)
 [2018.10.04-22.56.38:783][  0]LogMemory: Platform Memory Stats for Windows
 [2018.10.04-22.56.38:783][  0]LogMemory: Process Physical Memory: 105.41 MB used, 105.41 MB peak
 [2018.10.04-22.56.38:783][  0]LogMemory: Process Virtual Memory: 91.54 MB used, 91.54 MB peak
 [2018.10.04-22.56.38:783][  0]LogMemory: Physical Memory: 4274.49 MB used,  12066.36 MB free, 16340.85 MB total
 [2018.10.04-22.56.38:783][  0]LogMemory: Virtual Memory: 514.52 MB used,  12066.36 MB free, 8388608.00 MB total
 [2018.10.04-22.56.39:583][  0]LogInit: Using OS detected language (en-US).
 [2018.10.04-22.56.39:583][  0]LogInit: Using OS detected locale (en-US).
 [2018.10.04-22.56.39:772][  0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
 [2018.10.04-22.56.40:775][  0]LogStreaming: Display: Took  1.189s to InitEngineTextLocalization.
 [2018.10.04-22.56.40:800][  0]LogWindows: Failed to load 'shcore.dll' (GetLastError=126)
 [2018.10.04-22.56.40:801][  0]LogWindows: File 'shcore.dll' does not exist
 [2018.10.04-22.56.40:801][  0]LogInit: Setting process to DPI aware
 [2018.10.04-22.56.41:677][  0]LogSlate: New Slate User Created.  User Index 0, Is Virtual User: 0
 [2018.10.04-22.56.41:677][  0]LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
 [2018.10.04-22.56.53:922][  0]LogHMD: Failed to initialize OpenVR with code 108
 [2018.10.04-22.56.53:922][  0]LogD3D11RHI: D3D11 adapters:
 [2018.10.04-22.56.53:996][  0]LogD3D11RHI:    0. 'NVIDIA GeForce GTX 970M' (Feature Level 11_0)
 [2018.10.04-22.56.53:996][  0]LogD3D11RHI:       2980/0/7914 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
 [2018.10.04-22.56.53:996][  0]LogD3D11RHI: Chosen D3D11 Adapter: 0
 [2018.10.04-22.56.54:095][  0]LogD3D11RHI: Creating new Direct3DDevice
 [2018.10.04-22.56.54:095][  0]LogD3D11RHI:     GPU DeviceId: 0x1618 (for the marketing name, search the web for "GPU Device Id")
 [2018.10.04-22.56.54:116][  0]LogWindows: EnumDisplayDevices:
 [2018.10.04-22.56.54:116][  0]LogWindows:    0. 'NVIDIA GeForce GTX 970M' (P:1 D:1)
 [2018.10.04-22.56.54:117][  0]LogWindows:    1. 'NVIDIA GeForce GTX 970M' (P:0 D:0)
 [2018.10.04-22.56.54:117][  0]LogWindows:    2. 'NVIDIA GeForce GTX 970M' (P:0 D:0)
 [2018.10.04-22.56.54:117][  0]LogWindows:    3. 'NVIDIA GeForce GTX 970M' (P:0 D:0)
 [2018.10.04-22.56.54:117][  0]LogWindows:    4. 'RDPDD Chained DD' (P:0 D:0)
 [2018.10.04-22.56.54:117][  0]LogWindows:    5. 'RDP Encoder Mirror Driver' (P:0 D:0)
 [2018.10.04-22.56.54:117][  0]LogWindows:    6. 'RDP Reflector Display Driver' (P:0 D:0)
 [2018.10.04-22.56.54:117][  0]LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:4 
 [2018.10.04-22.56.54:117][  0]LogD3D11RHI:     Adapter Name: NVIDIA GeForce GTX 970M
 [2018.10.04-22.56.54:137][  0]LogD3D11RHI:   Driver Version: 411.70 (internal:24.21.14.1170, unified:411.70)
 [2018.10.04-22.56.54:137][  0]LogD3D11RHI:      Driver Date: 9-25-2018
 [2018.10.04-22.56.54:137][  0]LogRHI: Texture pool is 2086 MB (70% of 2980 MB)
 [2018.10.04-22.56.54:257][  0]LogD3D11RHI: Async texture creation enabled
 [2018.10.04-22.56.55:365][  0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
 [2018.10.04-22.56.55:708][  0]LogShaderCompilers: Guid format shader working directory is -6 characters bigger than the processId version (../../../../../../VIRTUAPARADISE/zzzzVPBETA2.20 4.20/Intermediate/Shaders/WorkingDirectory/1904/).
 [2018.10.04-22.56.55:708][  0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/D3ATH/AppData/Local/Temp/UnrealShaderWorkingDir/C6D3C0194944F4750BA55B9975262DE1/'.
 [2018.10.04-22.57.01:158][  0]LogTemp: Display: Loaded TP AllDesktopTargetPlatform
 [2018.10.04-22.57.01:240][  0]LogTemp: Display: Loaded TP MacClientTargetPlatform
 [2018.10.04-22.57.01:407][  0]LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
 [2018.10.04-22.57.01:495][  0]LogTemp: Display: Loaded TP MacServerTargetPlatform
 [2018.10.04-22.57.01:612][  0]LogTemp: Display: Loaded TP MacTargetPlatform
 [2018.10.04-22.57.01:713][  0]LogTemp: Display: Loaded TP WindowsClientTargetPlatform
 [2018.10.04-22.57.01:864][  0]LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
 [2018.10.04-22.57.02:115][  0]LogTemp: Display: Loaded TP WindowsServerTargetPlatform
 [2018.10.04-22.57.02:277][  0]LogTemp: Display: Loaded TP WindowsTargetPlatform
 [2018.10.04-22.57.02:778][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
 [2018.10.04-22.57.02:778][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
 [2018.10.04-22.57.02:778][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
 [2018.10.04-22.57.02:778][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
 [2018.10.04-22.57.02:778][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
 [2018.10.04-22.57.02:778][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
 [2018.10.04-22.57.02:778][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
 [2018.10.04-22.57.02:778][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
 [2018.10.04-22.57.02:778][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
 [2018.10.04-22.57.02:778][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
 [2018.10.04-22.57.02:779][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
 [2018.10.04-22.57.02:779][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
 [2018.10.04-22.57.02:779][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
 [2018.10.04-22.57.02:779][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
 [2018.10.04-22.57.02:779][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
 [2018.10.04-22.57.02:779][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
 [2018.10.04-22.57.02:779][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
 [2018.10.04-22.57.02:779][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
 [2018.10.04-22.57.03:165][  0]LogTemp: Display: Loaded TP HTML5TargetPlatform
 [2018.10.04-22.57.03:477][  0]LogTemp: Display: Loaded TP IOSTargetPlatform
 [2018.10.04-22.57.03:477][  0]LogTemp: Display: Loaded TP IOSTargetPlatform
 [2018.10.04-22.57.03:521][  0]LogTemp: Display: Loaded TP TVOSTargetPlatform
 [2018.10.04-22.57.03:521][  0]LogTemp: Display: Loaded TP TVOSTargetPlatform
 [2018.10.04-22.57.03:662][  0]LogTemp: Display: Loaded TP LinuxClientTargetPlatform
 [2018.10.04-22.57.03:726][  0]LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
 [2018.10.04-22.57.03:899][  0]LogTemp: Display: Loaded TP LinuxServerTargetPlatform
 [2018.10.04-22.57.04:203][  0]LogTemp: Display: Loaded TP LinuxTargetPlatform
 [2018.10.04-22.57.04:336][  0]LogTemp: Display: Loaded TP LuminTargetPlatform
 [2018.10.04-22.57.04:336][  0]LogTargetPlatformManager: Display: Building Assets For Windows
 [2018.10.04-22.57.08:855][  0]LogXGEController: Cleaning working directory: C:/Users/D3ATH/AppData/Local/Temp/UnrealXGEWorkingDir/
 [2018.10.04-22.57.08:855][  0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
 [2018.10.04-22.57.08:856][  0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
 [2018.10.04-22.57.08:856][  0]LogShaderCompilers: Display: Using Local Shader Compiler.
 [2018.10.04-22.57.19:332][  0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
 [2018.10.04-22.57.20:279][  0]LogDerivedDataCache: Loaded boot cache 0.92s 88MB C:/Users/D3ATH/AppData/Local/UnrealEngine/4.20/DerivedDataCache/Boot.ddc.
 [2018.10.04-22.57.20:279][  0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/D3ATH/AppData/Local/UnrealEngine/4.20/DerivedDataCache/Boot.ddc
 [2018.10.04-22.57.20:280][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../VIRTUAPARADISE/zzzzVPBETA2.20 4.20/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
 [2018.10.04-22.57.20:280][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
 [2018.10.04-22.57.20:280][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../../../VIRTUAPARADISE/zzzzVPBETA2.20 4.20/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
 [2018.10.04-22.57.20:280][  0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
 [2018.10.04-22.57.20:383][  0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
 [2018.10.04-22.57.20:395][  0]LogDerivedDataCache: Using Local data cache path C:/Users/D3ATH/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
 [2018.10.04-22.57.20:395][  0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
 [2018.10.04-22.57.20:395][  0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
 [2018.10.04-22.57.20:509][  0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
 [2018.10.04-22.57.20:605][  0]LogSlate: Using FreeType 2.6.0
 [2018.10.04-22.57.20:705][  0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
 [2018.10.04-22.57.22:779][  0]LogAssetRegistry: FAssetRegistry took 0.0291 seconds to start up
 [2018.10.04-22.57.29:405][  0]LogInit: Selected Device Profile: [Windows]
 [2018.10.04-22.57.34:239][  0]LogSimplygon: Simplygon DLL not present - disabling.
 [2018.10.04-22.57.34:851][  0]LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging
 [2018.10.04-22.57.34:852][  0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
 [2018.10.04-22.57.34:886][  0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
 [2018.10.04-22.57.34:886][  0]LogMeshReduction: No automatic skeletal mesh reduction module available
 [2018.10.04-22.57.36:107][  0]LogNetVersion: VirtuaParadise 1.0.0, NetCL: 4212847, EngineNetVer: 5, GameNetVer: 0 (Checksum: 2149549062)
 [2018.10.04-22.57.50:762][  0]LogPackageLocalizationCache: Processed 11 localized package path(s) for 2 prioritized culture(s) in 0.254927 seconds
 [2018.10.04-22.57.50:820][  0]LogUObjectArray: 38425 objects as part of root set at end of initial load.
 [2018.10.04-22.57.50:820][  0]LogUObjectAllocator: 6690864 out of 0 bytes used by permanent object pool.
 [2018.10.04-22.57.50:820][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
 [2018.10.04-22.58.17:780][  0]LogTcpMessaging: Initializing TcpMessaging bridge
 [2018.10.04-22.58.17:813][  0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
 [2018.10.04-22.58.20:299][  0]SourceControl: Source control is disabled
 [2018.10.04-22.58.20:299][  0]SourceControl: Source control is disabled
 [2018.10.04-22.58.20:425][  0]SourceControl: Source control is disabled
 [2018.10.04-22.58.20:491][  0]SourceControl: Source control is disabled
 [2018.10.04-22.58.22:239][  0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
 [2018.10.04-22.58.22:522][  0]LogOcInput: OculusInput pre-init called
 [2018.10.04-22.58.23:429][  0]LogEngine: Initializing Engine...
 [2018.10.04-22.58.23:535][  0]LogHMD: Failed to initialize OpenVR with code 108
 [2018.10.04-22.58.23:581][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes -  0.000 s
 [2018.10.04-22.58.23:581][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
 [2018.10.04-22.58.23:581][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI -  0.000 s
 [2018.10.04-22.58.23:582][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
 [2018.10.04-22.58.25:288][  0]LogInit: Initializing FReadOnlyCVARCache
 [2018.10.04-22.58.25:725][  0]LogAIModule: Creating AISystem for world Untitled
 [2018.10.04-22.58.26:003][  0]LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
 [2018.10.04-22.58.26:066][  0]LogInit: FAudioDevice initialized.
 [2018.10.04-22.58.26:066][  0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
 [2018.10.04-22.58.26:538][  0]LogDerivedDataCache: Saved boot cache 0.47s 73MB C:/Users/D3ATH/AppData/Local/UnrealEngine/4.20/DerivedDataCache/Boot.ddc.
 [2018.10.04-22.58.26:538][  0]LogInit: Texture streaming: Enabled
 [2018.10.04-22.58.26:655][  0]LogEngineSessionManager: EngineSessionManager initialized
 [2018.10.04-22.58.27:020][  0]LogInit: Transaction tracking system initialized
 [2018.10.04-22.58.28:766][  0]BlueprintLog: New page: Editor Load
 [2018.10.04-22.58.34:375][  0]LocalizationService: Localization service is disabled
 [2018.10.04-22.58.49:042][  0]LogFileCache: Scanning file cache for directory 'C:/VIRTUAPARADISE/zzzzVPBETA2.20 4.20/Content/' took 0.29s
 [2018.10.04-22.58.49:042][  0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
 [2018.10.04-22.58.49:044][  0]LogCook: Display: Mobile HDR setting 1
 [2018.10.04-22.58.49:094][  0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
 [2018.10.04-22.58.49:095][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes -  0.000 s
 [2018.10.04-22.58.49:095][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
 [2018.10.04-22.58.49:095][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI -  0.000 s
 [2018.10.04-22.58.49:095][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
 [2018.10.04-22.59.01:205][  0]SourceControl: Source control is disabled
 [2018.10.04-22.59.07:234][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
 [2018.10.04-22.59.07:371][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
 [2018.10.04-22.59.07:382][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
 [2018.10.04-22.59.07:391][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
 [2018.10.04-22.59.07:784][  0]LogCollectionManager: Loaded 0 collections in 0.024815 seconds
 [2018.10.04-22.59.08:354][  0]LogFileCache: Scanning file cache for directory 'C:/VIRTUAPARADISE/zzzzVPBETA2.20 4.20/Saved/Collections/' took 0.01s
 [2018.10.04-22.59.08:354][  0]LogFileCache: Scanning file cache for directory 'C:/VIRTUAPARADISE/zzzzVPBETA2.20 4.20/Content/Developers/D3ATH/Collections/' took 0.01s
 [2018.10.04-22.59.08:354][  0]LogFileCache: Scanning file cache for directory 'C:/VIRTUAPARADISE/zzzzVPBETA2.20 4.20/Content/Collections/' took 0.01s
 [2018.10.04-22.59.08:354][  0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000000 seconds
 [2018.10.04-22.59.08:389][  0]LogContentBrowser: Native class hierarchy populated in 0.0118 seconds. Added 2593 classes and 614 folders.
 [2018.10.04-22.59.08:679][  0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0002 seconds. Added 0 classes and 0 folders.
 [2018.10.04-22.59.16:421][  0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0002 seconds. Added 0 classes and 0 folders.
 [2018.10.04-22.59.16:741][  0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0003 seconds. Added 1 classes and 2 folders.
 [2018.10.04-22.59.21:013][  0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0003 seconds. Added 0 classes and 0 folders.
 [2018.10.04-22.59.21:013][  0]LogLoad: (Engine Initialization) Total time: 197.77 seconds
 [2018.10.04-22.59.21:013][  0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
 [2018.10.04-22.59.22:250][  0]LogContentStreaming: Texture pool size now 1000 MB
 [2018.10.04-22.59.22:459][  0]LogSlate: Took 0.047756 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
 [2018.10.04-22.59.22:562][  0]LogSlate: Took 0.069173 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
 [2018.10.04-22.59.22:722][  0]LogSlate: Took 0.042017 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
 [2018.10.04-22.59.24:248][  0]LogRenderer: Reallocating scene render targets to support 572x312 Format 10 NumSamples 1 (Frame:1).
 [2018.10.04-22.59.24:248][  0]LogSlate: Took 0.123761 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
 [2018.10.04-22.59.26:458][  6]LogAssetRegistry: Asset discovery search completed in 123.4864 seconds
 [2018.10.04-22.59.26:515][  6]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000000 seconds (found 0 objects)
 [2018.10.04-22.59.26:515][  6]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000068 seconds (updated 0 objects)
 [2018.10.04-22.59.44:594][162]LogSlate: FSceneViewport::OnFocusLost() reason 2
 [2018.10.04-22.59.45:394][205]LogSlate: FSceneViewport::OnFocusLost() reason 2
 [2018.10.04-22.59.50:515][388]Cmd: MAP LOAD FILE="../../../../../../VIRTUAPARADISE/zzzzVPBETA2.20 4.20/Content/menu.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
 [2018.10.04-22.59.50:527][388]LogSlate: Took 0.000130 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
 [2018.10.04-22.59.50:551][388]LightingResults: New page: Lighting Build
 [2018.10.04-22.59.50:647][388]LogContentBrowser: Native class hierarchy updated for 'StatsViewer' in 0.0003 seconds. Added 5 classes and 0 folders.
 [2018.10.04-22.59.50:650][388]LoadErrors: New page: Loading map: menu.umap
 [2018.10.04-22.59.50:867][388]MapCheck: New page: Map Check
 [2018.10.04-22.59.50:867][388]LightingResults: New page: Lighting Build
 [2018.10.04-22.59.55:465][388]LogBlueprint: Warning: [Compiler FirstPersonCharacterold] InputAction Event references unknown Action 'Fire' for  InputAction Fire
 [2018.10.04-22.59.55:603][388]LogBlueprint: Warning: [Compiler FirstPersonCharacterold] [0232.36] Compile of FirstPersonCharacterold successful, but with 1 Warning(s) [in 528 ms] (/Game/FirstPersonBP/Blueprints/FirstPersonCharacterold.FirstPersonCharacterold)
 [2018.10.04-23.00.06:798][388]LogLinker: Warning: Asset '../../../../../../VIRTUAPARADISE/zzzzVPBETA2.20 4.20/Content/SciFiGlitchPostPro/Material/Instance/inst_wall_entrance_green.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
 [2018.10.04-23.00.14:796][388]LogWindows: Windows GetLastError: The operation completed successfully. (0)
 [2018.10.04-23.00.35:213][388]LogWindows: Error: === Critical error: ===
 [2018.10.04-23.00.35:214][388]LogWindows: Error: 
 [2018.10.04-23.00.35:214][388]LogWindows: Error: Assertion failed: LineMaterial != nullptr [File:D:\Build\++UE4\Sync\Engine\Source\Editor\VREditor\VREditorFloatingText.cpp] [Line: 97] 
 [2018.10.04-23.00.35:214][388]LogWindows: Error: 
 [2018.10.04-23.00.35:214][388]LogWindows: Error: 
 [2018.10.04-23.00.35:214][388]LogWindows: Error: 
 [2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000007fefd7fa06d KERNELBASE.dll!UnknownFunction []
 [2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000007fecdd16850 UE4Editor-ApplicationCore.dll!FWindowsErrorOutputDevice::Serialize() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowserroroutputdevice.cpp:65]
 [2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000007fecd3f62fc UE4Editor-Core.dll!FOutputDevice::LogfImpl() [d:\build\++ue4\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:70]
 [2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000007fecd3851db UE4Editor-Core.dll!FDebug::AssertFailed() [d:\build\++ue4\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:425]
 [2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000007feba48d7a0 UE4Editor-VREditor.dll!AFloatingText::AFloatingText() [d:\build\++ue4\sync\engine\source\editor\vreditor\vreditorfloatingtext.cpp:99]
 [2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000007fece292e3a UE4Editor-CoreUObject.dll!StaticConstructObject_Internal() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:3156]
 [2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000007fece0cb9c2 UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4127]
 [2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000007fece0cc1fb UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2925]
 [2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000007fece102f84 UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3087]
 [2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000007fece27627a UE4Editor-CoreUObject.dll!LoadPackageInternal() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1364]
 [2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000007fece2754b9 UE4Editor-CoreUObject.dll!LoadPackage() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1471]
 [2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000007fec6efc378 UE4Editor-UnrealEd.dll!UEditorEngine::Map_Load() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\editorserver.cpp:2511]
 [2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000007fec6eec815 UE4Editor-UnrealEd.dll!UEditorEngine::HandleMapCommand() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\editorserver.cpp:5992]
 [2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000007fec6ecf4a5 UE4Editor-UnrealEd.dll!UEditorEngine::Exec() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\editorserver.cpp:5469]
 [2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000007fec77ada43 UE4Editor-UnrealEd.dll!UUnrealEdEngine::Exec() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\unrealedsrv.cpp:696]
 [2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000007fec7292f1c UE4Editor-UnrealEd.dll!FEditorFileUtils::LoadMap() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\filehelpers.cpp:2355]
 [2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000007fec7285798 UE4Editor-UnrealEd.dll!`FEditorFileUtils::LoadMap'::`2'::FLocal::HandleLevelsChosen() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\filehelpers.cpp:2189]
 [2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000007fec726e96d UE4Editor-UnrealEd.dll!TBaseStaticDelegateInstance<void __cdecl(TArray<FAssetData,FDefaultAllocator> const & __ptr64)>::ExecuteIfSafe() [d:\build\++ue4\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:788]
 [2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000007fec729804e UE4Editor-UnrealEd.dll!`FEditorFileUtils::OpenLevelPickingDialog'::`2'::FLocal::OnLevelsSelected() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\filehelpers.cpp:1972]
 [2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000007fec726e9ef UE4Editor-UnrealEd.dll!TBaseStaticDelegateInstance<void __cdecl(TArray<FAssetData,FDefaultAllocator> const & __ptr64),TBaseDelegate<void,TArray<FAssetData,FDefaultAllocator> const & __ptr64> >::ExecuteIfSafe() [d:\build\++ue4\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:788]
 [2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000007feb9b81bc9 UE4Editor-ContentBrowser.dll!SAssetDialog::ChooseAssetsForOpen() [d:\build\++ue4\sync\engine\source\editor\contentbrowser\private\sassetdialog.cpp:874]
 [2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000007feb9bcbca9 UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SAssetDialog,0,void __cdecl(TArray<FAssetData,FDefaultAllocator> const & __ptr64,enum EAssetTypeActivationMethod::Type)>::ExecuteIfSafe() [d:\build\++ue4\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:345]
 [2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000007feb9bcc5b9 UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SAssetPicker,0,void __cdecl(TArray<FAssetData,FDefaultAllocator> const & __ptr64,enum EAssetTypeActivationMethod::Type)>::ExecuteIfSafe() [d:\build\++ue4\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:345]
 [2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000007feb9c1efe3 UE4Editor-ContentBrowser.dll!SAssetView::OnListMouseButtonDoubleClick() [d:\build\++ue4\sync\engine\source\editor\contentbrowser\private\sassetview.cpp:4046]
 [2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000007feb9bce1ea UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SAssetView,0,void __cdecl(TSharedPtr<FAssetViewItem,0>)>::ExecuteIfSafe() [d:\build\++ue4\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:345]
 [2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000007feb9bcab30 UE4Editor-ContentBrowser.dll!TBaseDelegate<void,TSharedPtr<FAssetViewItem,0> >::ExecuteIfBound() [d:\build\++ue4\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:624]
 [2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000007feb9c2b950 UE4Editor-ContentBrowser.dll!SListView<TSharedPtr<FAssetViewItem,0> >::Private_OnItemDoubleClicked() [d:\build\++ue4\sync\engine\source\runtime\slate\public\widgets\views\slistview.h:815]
 [2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000007feb9c1f4af UE4Editor-ContentBrowser.dll!STableRow<TSharedPtr<FAssetViewItem,0> >::OnMouseButtonDoubleClick() [d:\build\++ue4\sync\engine\source\runtime\slate\public\widgets\views\stablerow.h:310]
 [2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000007fec9c48f0a UE4Editor-Slate.dll!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent,<lambda_eeb33fd1b480e3cad58a1531d90d2e14> >() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:268]
 [2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000007fec9cdfdce UE4Editor-Slate.dll!FSlateApplication::RoutePointerDoubleClickEvent() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5922]
 [2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000007fec9cc6fca UE4Editor-Slate.dll!FSlateApplication::ProcessMouseButtonDoubleClickEvent() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5909]
 [2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000007fec9cba87a UE4Editor-Slate.dll!FSlateApplication::OnMouseDoubleClick() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5885]
 [2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000007fecdd0d16f UE4Editor-ApplicationCore.dll!FWindowsApplication::ProcessDeferredMessage() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:1740]
 [2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000007fecdd00270 UE4Editor-ApplicationCore.dll!FWindowsApplication::DeferMessage() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:2182]
 [2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000007fecdd0f4c5 UE4Editor-ApplicationCore.dll!FWindowsApplication::ProcessMessage() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:895]
 [2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000007fecdcfc209 UE4Editor-ApplicationCore.dll!FWindowsApplication::AppWndProc() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:732]
 [2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x00000000779a9bbd USER32.dll!UnknownFunction []
 [2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x00000000779a98c2 USER32.dll!UnknownFunction []
 [2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000007fecdd10646 UE4Editor-ApplicationCore.dll!FWindowsPlatformApplicationMisc::PumpMessages() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsplatformapplicationmisc.cpp:129]
 [2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000000013f8554e5 UE4Editor.exe!FEngineLoop::Tick() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3417]
 [2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000000013f865b3c UE4Editor.exe!GuardedMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launch.cpp:166]
 [2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000000013f865bba UE4Editor.exe!GuardedMainWrapper() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:144]
 [2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000000013f873dac UE4Editor.exe!WinMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:223]
 [2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000000013f875aaa UE4Editor.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:283]
 [2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x00000000778859cd kernel32.dll!UnknownFunction []
 [2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x0000000077ae385d ntdll.dll!UnknownFunction []
 [2018.10.04-23.00.35:214][388]LogWindows: Error: 
 [2018.10.04-23.00.35:226][388]LogExit: Executing StaticShutdownAfterError
 [2018.10.04-23.00.35:463][388]LogWindows: FPlatformMisc::RequestExit(1)
 [2018.10.04-23.00.35:468][388]Log file closed, 10/04/18 16:00:35
 

here is the crash report unreal gives me Assertion failed: LineMaterial != nullptr [File:D:\Build\++UE4\Sync\Engine\Source\Editor\VREditor\VREditorFloatingText.cpp] [Line: 97]

 UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:425]
 UE4Editor_VREditor!AFloatingText::AFloatingText() [d:\build\++ue4\sync\engine\source\editor\vreditor\vreditorfloatingtext.cpp:99]
 UE4Editor_CoreUObject!StaticConstructObject_Internal() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:3156]
 UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4127]
 UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2925]
 UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3087]
 UE4Editor_CoreUObject!LoadPackageInternal() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1364]
 UE4Editor_CoreUObject!LoadPackage() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1471]
 UE4Editor_UnrealEd!UEditorEngine::Map_Load() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\editorserver.cpp:2511]
 UE4Editor_UnrealEd!UEditorEngine::HandleMapCommand() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\editorserver.cpp:5992]
 UE4Editor_UnrealEd!UEditorEngine::Exec() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\editorserver.cpp:5469]
 UE4Editor_UnrealEd!UUnrealEdEngine::Exec() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\unrealedsrv.cpp:696]
 UE4Editor_UnrealEd!FEditorFileUtils::LoadMap() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\filehelpers.cpp:2355]
 UE4Editor_UnrealEd!`FEditorFileUtils::LoadMap'::`2'::FLocal::HandleLevelsChosen() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\filehelpers.cpp:2189]
 UE4Editor_UnrealEd!TBaseStaticDelegateInstance<void __cdecl(TArray<FAssetData,FDefaultAllocator> const & __ptr64)>::ExecuteIfSafe() [d:\build\++ue4\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:788]
 UE4Editor_UnrealEd!`FEditorFileUtils::OpenLevelPickingDialog'::`2'::FLocal::OnLevelsSelected() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\filehelpers.cpp:1972]
 UE4Editor_UnrealEd!TBaseStaticDelegateInstance<void __cdecl(TArray<FAssetData,FDefaultAllocator> const & __ptr64),TBaseDelegate<void,TArray<FAssetData,FDefaultAllocator> const & __ptr64> >::ExecuteIfSafe() [d:\build\++ue4\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:788]
 UE4Editor_ContentBrowser!SAssetDialog::ChooseAssetsForOpen() [d:\build\++ue4\sync\engine\source\editor\contentbrowser\private\sassetdialog.cpp:874]
 UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetDialog,0,void __cdecl(TArray<FAssetData,FDefaultAllocator> const & __ptr64,enum EAssetTypeActivationMethod::Type)>::ExecuteIfSafe() [d:\build\++ue4\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:345]
 UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetPicker,0,void __cdecl(TArray<FAssetData,FDefaultAllocator> const & __ptr64,enum EAssetTypeActivationMethod::Type)>::ExecuteIfSafe() [d:\build\++ue4\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:345]
 UE4Editor_ContentBrowser!SAssetView::OnListMouseButtonDoubleClick() [d:\build\++ue4\sync\engine\source\editor\contentbrowser\private\sassetview.cpp:4046]
 UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,void __cdecl(TSharedPtr<FAssetViewItem,0>)>::ExecuteIfSafe() [d:\build\++ue4\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:345]
 UE4Editor_ContentBrowser!TBaseDelegate<void,TSharedPtr<FAssetViewItem,0> >::ExecuteIfBound() [d:\build\++ue4\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:624]
 UE4Editor_ContentBrowser!SListView<TSharedPtr<FAssetViewItem,0> >::Private_OnItemDoubleClicked() [d:\build\++ue4\sync\engine\source\runtime\slate\public\widgets\views\slistview.h:815]
 UE4Editor_ContentBrowser!STableRow<TSharedPtr<FAssetViewItem,0> >::OnMouseButtonDoubleClick() [d:\build\++ue4\sync\engine\source\runtime\slate\public\widgets\views\stablerow.h:310]
 UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent,<lambda_eeb33fd1b480e3cad58a1531d90d2e14> >() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:268]
 UE4Editor_Slate!FSlateApplication::RoutePointerDoubleClickEvent() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5922]
 UE4Editor_Slate!FSlateApplication::ProcessMouseButtonDoubleClickEvent() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5909]
 UE4Editor_Slate!FSlateApplication::OnMouseDoubleClick() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5885]
 UE4Editor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:1740]
 UE4Editor_ApplicationCore!FWindowsApplication::DeferMessage() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:2182]
 UE4Editor_ApplicationCore!FWindowsApplication::ProcessMessage() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:895]
 UE4Editor_ApplicationCore!FWindowsApplication::AppWndProc() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:732]
 user32
 user32
 UE4Editor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsplatformapplicationmisc.cpp:129]
 UE4Editor!FEngineLoop::Tick() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3417]
 UE4Editor!GuardedMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launch.cpp:166]
 UE4Editor!GuardedMainWrapper() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:144]
 UE4Editor!WinMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:223]
 UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:283]
 kernel32
 ntdll

Product Version: UE 4.20
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asked Oct 05 '18 at 12:12 PM in Packaging & Deployment

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mercuriusfm
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avatar image knotar Nov 12 '18 at 08:25 PM

I ran into the same issue. Thanks for posting your solution! Fixed it for me.

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I could not find an answer online.

And I guess no one tried to give me one on answer hub.

To get around it, I had to open an old back up copy of the level in version 4.15 , delete all floating text actors and then copy that level into my new project in the content folder.

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answered Oct 09 '18 at 01:13 AM

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mercuriusfm
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avatar image Alex Chozabu P-B Nov 29 '18 at 01:00 AM

Same error. I also tried removing the levels builtdata with no luck. Will reinstall older version of unreal engine. Odd thing is - I dont remember having text in this level, but I do have text in another level that loads OK.

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