Opening level/map crashes after updating to 4.20

This level has been able to open previously. All the other levels can open properly, the level I am trying to open has some level streaming in it.

I also tried deleting saved and intermediate folders

Thanks for any help anyone can give me!

here is the log and crash report unreal gives me

Log file open, 10/04/18 15:56:34
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogInit: Display: Running engine for game: VirtuaParadise
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 23 total threads with 3 sets of task threads.
LogStats: Stats thread started at 2.147098
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: Display: ICU TimeZone Detection - Raw Offset: -7:00, Platform Override: ''
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MeshEditor
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleVision
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapEmulator
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin RamaSaveSystem
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin LinearTimecode
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin ApexDestruction
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin ImmediatePhysics
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Plugin shader directory ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Shaders found
LogPluginManager: Mapping shader source directory ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Shaders to virtual directory /Plugin/OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin VictoryBPLibrary
LogStreaming: Display: Took  0.502s to configure plugins.
LogInit: Using libcurl 7.55.1-DEV
LogInit:  - built for x86_64-pc-win32
LogInit:  - supports SSL with OpenSSL/1.0.2h
LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = false  - Libcurl will NOT verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
LogInit:  - LocalHostAddr = Default
LogInit:  - BufferSize = 65536
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogHMD: Failed initializing OVRPlugin 1.25.0
LogInit: Build: ++UE4+Release-4.20-CL-4369336
LogInit: Engine Version: 4.20.3-4369336+++UE4+Release-4.20
LogInit: Compatible Engine Version: 4.20.0-4212847+++UE4+Release-4.20
LogInit: Net CL: 4212847
LogInit: OS: Windows 7 (Service Pack 1), CPU: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz, GPU: NVIDIA GeForce GTX 970M
LogInit: Compiled (64-bit): Sep 17 2018 12:26:19
LogInit: Compiled with Visual C++: 19.13.26129.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.20
LogInit: Command Line:  
LogInit: Base Directory: C:/Program Files (x86)/Epic Games/UE_4.20/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 20
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 24
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 34
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 26
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 9
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion:   Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion:   Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion:   FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 12
LogDevObjectVersion:   Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 1
LogStreaming: Display: Took  0.145s to delete old logs.
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2018.10.04-22.56.38:596][  0]LogInit: Selected Device Profile: [Windows]
[2018.10.04-22.56.38:596][  0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2018.10.04-22.56.38:689][  0]LogHAL: Display: Platform has ~ 16 GB [17134620672 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2018.10.04-22.56.38:705][  0]LogInit: Setting Device Profile CVar: [[r.Vulkan.UseRealUBs:1]]
[2018.10.04-22.56.38:720][  0]LogInit: Going up to parent DeviceProfile []
[2018.10.04-22.56.38:783][  0]LogInit: Computer: D3ATHF0R3V3R
[2018.10.04-22.56.38:783][  0]LogInit: User: D3ATH
[2018.10.04-22.56.38:783][  0]LogInit: CPU Page size=4096, Cores=4
[2018.10.04-22.56.38:783][  0]LogInit: High frequency timer resolution =2.531474 MHz
[2018.10.04-22.56.38:783][  0]LogMemory: Memory total: Physical=16.0GB (16GB approx)
[2018.10.04-22.56.38:783][  0]LogMemory: Platform Memory Stats for Windows
[2018.10.04-22.56.38:783][  0]LogMemory: Process Physical Memory: 105.41 MB used, 105.41 MB peak
[2018.10.04-22.56.38:783][  0]LogMemory: Process Virtual Memory: 91.54 MB used, 91.54 MB peak
[2018.10.04-22.56.38:783][  0]LogMemory: Physical Memory: 4274.49 MB used,  12066.36 MB free, 16340.85 MB total
[2018.10.04-22.56.38:783][  0]LogMemory: Virtual Memory: 514.52 MB used,  12066.36 MB free, 8388608.00 MB total
[2018.10.04-22.56.39:583][  0]LogInit: Using OS detected language (en-US).
[2018.10.04-22.56.39:583][  0]LogInit: Using OS detected locale (en-US).
[2018.10.04-22.56.39:772][  0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
[2018.10.04-22.56.40:775][  0]LogStreaming: Display: Took  1.189s to InitEngineTextLocalization.
[2018.10.04-22.56.40:800][  0]LogWindows: Failed to load 'shcore.dll' (GetLastError=126)
[2018.10.04-22.56.40:801][  0]LogWindows: File 'shcore.dll' does not exist
[2018.10.04-22.56.40:801][  0]LogInit: Setting process to DPI aware
[2018.10.04-22.56.41:677][  0]LogSlate: New Slate User Created.  User Index 0, Is Virtual User: 0
[2018.10.04-22.56.41:677][  0]LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
[2018.10.04-22.56.53:922][  0]LogHMD: Failed to initialize OpenVR with code 108
[2018.10.04-22.56.53:922][  0]LogD3D11RHI: D3D11 adapters:
[2018.10.04-22.56.53:996][  0]LogD3D11RHI:    0. 'NVIDIA GeForce GTX 970M' (Feature Level 11_0)
[2018.10.04-22.56.53:996][  0]LogD3D11RHI:       2980/0/7914 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2018.10.04-22.56.53:996][  0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2018.10.04-22.56.54:095][  0]LogD3D11RHI: Creating new Direct3DDevice
[2018.10.04-22.56.54:095][  0]LogD3D11RHI:     GPU DeviceId: 0x1618 (for the marketing name, search the web for "GPU Device Id")
[2018.10.04-22.56.54:116][  0]LogWindows: EnumDisplayDevices:
[2018.10.04-22.56.54:116][  0]LogWindows:    0. 'NVIDIA GeForce GTX 970M' (P:1 D:1)
[2018.10.04-22.56.54:117][  0]LogWindows:    1. 'NVIDIA GeForce GTX 970M' (P:0 D:0)
[2018.10.04-22.56.54:117][  0]LogWindows:    2. 'NVIDIA GeForce GTX 970M' (P:0 D:0)
[2018.10.04-22.56.54:117][  0]LogWindows:    3. 'NVIDIA GeForce GTX 970M' (P:0 D:0)
[2018.10.04-22.56.54:117][  0]LogWindows:    4. 'RDPDD Chained DD' (P:0 D:0)
[2018.10.04-22.56.54:117][  0]LogWindows:    5. 'RDP Encoder Mirror Driver' (P:0 D:0)
[2018.10.04-22.56.54:117][  0]LogWindows:    6. 'RDP Reflector Display Driver' (P:0 D:0)
[2018.10.04-22.56.54:117][  0]LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:4 
[2018.10.04-22.56.54:117][  0]LogD3D11RHI:     Adapter Name: NVIDIA GeForce GTX 970M
[2018.10.04-22.56.54:137][  0]LogD3D11RHI:   Driver Version: 411.70 (internal:24.21.14.1170, unified:411.70)
[2018.10.04-22.56.54:137][  0]LogD3D11RHI:      Driver Date: 9-25-2018
[2018.10.04-22.56.54:137][  0]LogRHI: Texture pool is 2086 MB (70% of 2980 MB)
[2018.10.04-22.56.54:257][  0]LogD3D11RHI: Async texture creation enabled
[2018.10.04-22.56.55:365][  0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
[2018.10.04-22.56.55:708][  0]LogShaderCompilers: Guid format shader working directory is -6 characters bigger than the processId version (../../../../../../VIRTUAPARADISE/zzzzVPBETA2.20 4.20/Intermediate/Shaders/WorkingDirectory/1904/).
[2018.10.04-22.56.55:708][  0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/D3ATH/AppData/Local/Temp/UnrealShaderWorkingDir/C6D3C0194944F4750BA55B9975262DE1/'.
[2018.10.04-22.57.01:158][  0]LogTemp: Display: Loaded TP AllDesktopTargetPlatform
[2018.10.04-22.57.01:240][  0]LogTemp: Display: Loaded TP MacClientTargetPlatform
[2018.10.04-22.57.01:407][  0]LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
[2018.10.04-22.57.01:495][  0]LogTemp: Display: Loaded TP MacServerTargetPlatform
[2018.10.04-22.57.01:612][  0]LogTemp: Display: Loaded TP MacTargetPlatform
[2018.10.04-22.57.01:713][  0]LogTemp: Display: Loaded TP WindowsClientTargetPlatform
[2018.10.04-22.57.01:864][  0]LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
[2018.10.04-22.57.02:115][  0]LogTemp: Display: Loaded TP WindowsServerTargetPlatform
[2018.10.04-22.57.02:277][  0]LogTemp: Display: Loaded TP WindowsTargetPlatform
[2018.10.04-22.57.02:778][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.10.04-22.57.02:778][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.10.04-22.57.02:778][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.10.04-22.57.02:778][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.10.04-22.57.02:778][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.10.04-22.57.02:778][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.10.04-22.57.02:778][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.10.04-22.57.02:778][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.10.04-22.57.02:778][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.10.04-22.57.02:778][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.10.04-22.57.02:779][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.10.04-22.57.02:779][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.10.04-22.57.02:779][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.10.04-22.57.02:779][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.10.04-22.57.02:779][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.10.04-22.57.02:779][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.10.04-22.57.02:779][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.10.04-22.57.02:779][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.10.04-22.57.03:165][  0]LogTemp: Display: Loaded TP HTML5TargetPlatform
[2018.10.04-22.57.03:477][  0]LogTemp: Display: Loaded TP IOSTargetPlatform
[2018.10.04-22.57.03:477][  0]LogTemp: Display: Loaded TP IOSTargetPlatform
[2018.10.04-22.57.03:521][  0]LogTemp: Display: Loaded TP TVOSTargetPlatform
[2018.10.04-22.57.03:521][  0]LogTemp: Display: Loaded TP TVOSTargetPlatform
[2018.10.04-22.57.03:662][  0]LogTemp: Display: Loaded TP LinuxClientTargetPlatform
[2018.10.04-22.57.03:726][  0]LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
[2018.10.04-22.57.03:899][  0]LogTemp: Display: Loaded TP LinuxServerTargetPlatform
[2018.10.04-22.57.04:203][  0]LogTemp: Display: Loaded TP LinuxTargetPlatform
[2018.10.04-22.57.04:336][  0]LogTemp: Display: Loaded TP LuminTargetPlatform
[2018.10.04-22.57.04:336][  0]LogTargetPlatformManager: Display: Building Assets For Windows
[2018.10.04-22.57.08:855][  0]LogXGEController: Cleaning working directory: C:/Users/D3ATH/AppData/Local/Temp/UnrealXGEWorkingDir/
[2018.10.04-22.57.08:855][  0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2018.10.04-22.57.08:856][  0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
[2018.10.04-22.57.08:856][  0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2018.10.04-22.57.19:332][  0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2018.10.04-22.57.20:279][  0]LogDerivedDataCache: Loaded boot cache 0.92s 88MB C:/Users/D3ATH/AppData/Local/UnrealEngine/4.20/DerivedDataCache/Boot.ddc.
[2018.10.04-22.57.20:279][  0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/D3ATH/AppData/Local/UnrealEngine/4.20/DerivedDataCache/Boot.ddc
[2018.10.04-22.57.20:280][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../VIRTUAPARADISE/zzzzVPBETA2.20 4.20/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2018.10.04-22.57.20:280][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2018.10.04-22.57.20:280][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../../../VIRTUAPARADISE/zzzzVPBETA2.20 4.20/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2018.10.04-22.57.20:280][  0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2018.10.04-22.57.20:383][  0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2018.10.04-22.57.20:395][  0]LogDerivedDataCache: Using Local data cache path C:/Users/D3ATH/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2018.10.04-22.57.20:395][  0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2018.10.04-22.57.20:395][  0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2018.10.04-22.57.20:509][  0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
[2018.10.04-22.57.20:605][  0]LogSlate: Using FreeType 2.6.0
[2018.10.04-22.57.20:705][  0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2018.10.04-22.57.22:779][  0]LogAssetRegistry: FAssetRegistry took 0.0291 seconds to start up
[2018.10.04-22.57.29:405][  0]LogInit: Selected Device Profile: [Windows]
[2018.10.04-22.57.34:239][  0]LogSimplygon: Simplygon DLL not present - disabling.
[2018.10.04-22.57.34:851][  0]LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging
[2018.10.04-22.57.34:852][  0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
[2018.10.04-22.57.34:886][  0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2018.10.04-22.57.34:886][  0]LogMeshReduction: No automatic skeletal mesh reduction module available
[2018.10.04-22.57.36:107][  0]LogNetVersion: VirtuaParadise 1.0.0, NetCL: 4212847, EngineNetVer: 5, GameNetVer: 0 (Checksum: 2149549062)
[2018.10.04-22.57.50:762][  0]LogPackageLocalizationCache: Processed 11 localized package path(s) for 2 prioritized culture(s) in 0.254927 seconds
[2018.10.04-22.57.50:820][  0]LogUObjectArray: 38425 objects as part of root set at end of initial load.
[2018.10.04-22.57.50:820][  0]LogUObjectAllocator: 6690864 out of 0 bytes used by permanent object pool.
[2018.10.04-22.57.50:820][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2018.10.04-22.58.17:780][  0]LogTcpMessaging: Initializing TcpMessaging bridge
[2018.10.04-22.58.17:813][  0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2018.10.04-22.58.20:299][  0]SourceControl: Source control is disabled
[2018.10.04-22.58.20:299][  0]SourceControl: Source control is disabled
[2018.10.04-22.58.20:425][  0]SourceControl: Source control is disabled
[2018.10.04-22.58.20:491][  0]SourceControl: Source control is disabled
[2018.10.04-22.58.22:239][  0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2018.10.04-22.58.22:522][  0]LogOcInput: OculusInput pre-init called
[2018.10.04-22.58.23:429][  0]LogEngine: Initializing Engine...
[2018.10.04-22.58.23:535][  0]LogHMD: Failed to initialize OpenVR with code 108
[2018.10.04-22.58.23:581][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes -  0.000 s
[2018.10.04-22.58.23:581][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
[2018.10.04-22.58.23:581][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI -  0.000 s
[2018.10.04-22.58.23:582][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
[2018.10.04-22.58.25:288][  0]LogInit: Initializing FReadOnlyCVARCache
[2018.10.04-22.58.25:725][  0]LogAIModule: Creating AISystem for world Untitled
[2018.10.04-22.58.26:003][  0]LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[2018.10.04-22.58.26:066][  0]LogInit: FAudioDevice initialized.
[2018.10.04-22.58.26:066][  0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2018.10.04-22.58.26:538][  0]LogDerivedDataCache: Saved boot cache 0.47s 73MB C:/Users/D3ATH/AppData/Local/UnrealEngine/4.20/DerivedDataCache/Boot.ddc.
[2018.10.04-22.58.26:538][  0]LogInit: Texture streaming: Enabled
[2018.10.04-22.58.26:655][  0]LogEngineSessionManager: EngineSessionManager initialized
[2018.10.04-22.58.27:020][  0]LogInit: Transaction tracking system initialized
[2018.10.04-22.58.28:766][  0]BlueprintLog: New page: Editor Load
[2018.10.04-22.58.34:375][  0]LocalizationService: Localization service is disabled
[2018.10.04-22.58.49:042][  0]LogFileCache: Scanning file cache for directory 'C:/VIRTUAPARADISE/zzzzVPBETA2.20 4.20/Content/' took 0.29s
[2018.10.04-22.58.49:042][  0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
[2018.10.04-22.58.49:044][  0]LogCook: Display: Mobile HDR setting 1
[2018.10.04-22.58.49:094][  0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
[2018.10.04-22.58.49:095][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes -  0.000 s
[2018.10.04-22.58.49:095][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
[2018.10.04-22.58.49:095][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI -  0.000 s
[2018.10.04-22.58.49:095][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
[2018.10.04-22.59.01:205][  0]SourceControl: Source control is disabled
[2018.10.04-22.59.07:234][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2018.10.04-22.59.07:371][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2018.10.04-22.59.07:382][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2018.10.04-22.59.07:391][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2018.10.04-22.59.07:784][  0]LogCollectionManager: Loaded 0 collections in 0.024815 seconds
[2018.10.04-22.59.08:354][  0]LogFileCache: Scanning file cache for directory 'C:/VIRTUAPARADISE/zzzzVPBETA2.20 4.20/Saved/Collections/' took 0.01s
[2018.10.04-22.59.08:354][  0]LogFileCache: Scanning file cache for directory 'C:/VIRTUAPARADISE/zzzzVPBETA2.20 4.20/Content/Developers/D3ATH/Collections/' took 0.01s
[2018.10.04-22.59.08:354][  0]LogFileCache: Scanning file cache for directory 'C:/VIRTUAPARADISE/zzzzVPBETA2.20 4.20/Content/Collections/' took 0.01s
[2018.10.04-22.59.08:354][  0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000000 seconds
[2018.10.04-22.59.08:389][  0]LogContentBrowser: Native class hierarchy populated in 0.0118 seconds. Added 2593 classes and 614 folders.
[2018.10.04-22.59.08:679][  0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0002 seconds. Added 0 classes and 0 folders.
[2018.10.04-22.59.16:421][  0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0002 seconds. Added 0 classes and 0 folders.
[2018.10.04-22.59.16:741][  0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0003 seconds. Added 1 classes and 2 folders.
[2018.10.04-22.59.21:013][  0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0003 seconds. Added 0 classes and 0 folders.
[2018.10.04-22.59.21:013][  0]LogLoad: (Engine Initialization) Total time: 197.77 seconds
[2018.10.04-22.59.21:013][  0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2018.10.04-22.59.22:250][  0]LogContentStreaming: Texture pool size now 1000 MB
[2018.10.04-22.59.22:459][  0]LogSlate: Took 0.047756 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2018.10.04-22.59.22:562][  0]LogSlate: Took 0.069173 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2018.10.04-22.59.22:722][  0]LogSlate: Took 0.042017 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2018.10.04-22.59.24:248][  0]LogRenderer: Reallocating scene render targets to support 572x312 Format 10 NumSamples 1 (Frame:1).
[2018.10.04-22.59.24:248][  0]LogSlate: Took 0.123761 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2018.10.04-22.59.26:458][  6]LogAssetRegistry: Asset discovery search completed in 123.4864 seconds
[2018.10.04-22.59.26:515][  6]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000000 seconds (found 0 objects)
[2018.10.04-22.59.26:515][  6]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000068 seconds (updated 0 objects)
[2018.10.04-22.59.44:594][162]LogSlate: FSceneViewport::OnFocusLost() reason 2
[2018.10.04-22.59.45:394][205]LogSlate: FSceneViewport::OnFocusLost() reason 2
[2018.10.04-22.59.50:515][388]Cmd: MAP LOAD FILE="../../../../../../VIRTUAPARADISE/zzzzVPBETA2.20 4.20/Content/menu.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2018.10.04-22.59.50:527][388]LogSlate: Took 0.000130 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2018.10.04-22.59.50:551][388]LightingResults: New page: Lighting Build
[2018.10.04-22.59.50:647][388]LogContentBrowser: Native class hierarchy updated for 'StatsViewer' in 0.0003 seconds. Added 5 classes and 0 folders.
[2018.10.04-22.59.50:650][388]LoadErrors: New page: Loading map: menu.umap
[2018.10.04-22.59.50:867][388]MapCheck: New page: Map Check
[2018.10.04-22.59.50:867][388]LightingResults: New page: Lighting Build
[2018.10.04-22.59.55:465][388]LogBlueprint: Warning: [Compiler FirstPersonCharacterold] InputAction Event references unknown Action 'Fire' for  InputAction Fire
[2018.10.04-22.59.55:603][388]LogBlueprint: Warning: [Compiler FirstPersonCharacterold] [0232.36] Compile of FirstPersonCharacterold successful, but with 1 Warning(s) [in 528 ms] (/Game/FirstPersonBP/Blueprints/FirstPersonCharacterold.FirstPersonCharacterold)
[2018.10.04-23.00.06:798][388]LogLinker: Warning: Asset '../../../../../../VIRTUAPARADISE/zzzzVPBETA2.20 4.20/Content/SciFiGlitchPostPro/Material/Instance/inst_wall_entrance_green.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2018.10.04-23.00.14:796][388]LogWindows: Windows GetLastError: The operation completed successfully. (0)
[2018.10.04-23.00.35:213][388]LogWindows: Error: === Critical error: ===
[2018.10.04-23.00.35:214][388]LogWindows: Error: 
[2018.10.04-23.00.35:214][388]LogWindows: Error: Assertion failed: LineMaterial != nullptr [File:D:\Build\++UE4\Sync\Engine\Source\Editor\VREditor\VREditorFloatingText.cpp] [Line: 97] 
[2018.10.04-23.00.35:214][388]LogWindows: Error: 
[2018.10.04-23.00.35:214][388]LogWindows: Error: 
[2018.10.04-23.00.35:214][388]LogWindows: Error: 
[2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000007fefd7fa06d KERNELBASE.dll!UnknownFunction []
[2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000007fecdd16850 UE4Editor-ApplicationCore.dll!FWindowsErrorOutputDevice::Serialize() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowserroroutputdevice.cpp:65]
[2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000007fecd3f62fc UE4Editor-Core.dll!FOutputDevice::LogfImpl() [d:\build\++ue4\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:70]
[2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000007fecd3851db UE4Editor-Core.dll!FDebug::AssertFailed() [d:\build\++ue4\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:425]
[2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000007feba48d7a0 UE4Editor-VREditor.dll!AFloatingText::AFloatingText() [d:\build\++ue4\sync\engine\source\editor\vreditor\vreditorfloatingtext.cpp:99]
[2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000007fece292e3a UE4Editor-CoreUObject.dll!StaticConstructObject_Internal() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:3156]
[2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000007fece0cb9c2 UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4127]
[2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000007fece0cc1fb UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2925]
[2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000007fece102f84 UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3087]
[2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000007fece27627a UE4Editor-CoreUObject.dll!LoadPackageInternal() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1364]
[2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000007fece2754b9 UE4Editor-CoreUObject.dll!LoadPackage() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1471]
[2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000007fec6efc378 UE4Editor-UnrealEd.dll!UEditorEngine::Map_Load() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\editorserver.cpp:2511]
[2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000007fec6eec815 UE4Editor-UnrealEd.dll!UEditorEngine::HandleMapCommand() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\editorserver.cpp:5992]
[2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000007fec6ecf4a5 UE4Editor-UnrealEd.dll!UEditorEngine::Exec() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\editorserver.cpp:5469]
[2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000007fec77ada43 UE4Editor-UnrealEd.dll!UUnrealEdEngine::Exec() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\unrealedsrv.cpp:696]
[2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000007fec7292f1c UE4Editor-UnrealEd.dll!FEditorFileUtils::LoadMap() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\filehelpers.cpp:2355]
[2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000007fec7285798 UE4Editor-UnrealEd.dll!`FEditorFileUtils::LoadMap'::`2'::FLocal::HandleLevelsChosen() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\filehelpers.cpp:2189]
[2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000007fec726e96d UE4Editor-UnrealEd.dll!TBaseStaticDelegateInstance<void __cdecl(TArray<FAssetData,FDefaultAllocator> const & __ptr64)>::ExecuteIfSafe() [d:\build\++ue4\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:788]
[2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000007fec729804e UE4Editor-UnrealEd.dll!`FEditorFileUtils::OpenLevelPickingDialog'::`2'::FLocal::OnLevelsSelected() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\filehelpers.cpp:1972]
[2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000007fec726e9ef UE4Editor-UnrealEd.dll!TBaseStaticDelegateInstance<void __cdecl(TArray<FAssetData,FDefaultAllocator> const & __ptr64),TBaseDelegate<void,TArray<FAssetData,FDefaultAllocator> const & __ptr64> >::ExecuteIfSafe() [d:\build\++ue4\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:788]
[2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000007feb9b81bc9 UE4Editor-ContentBrowser.dll!SAssetDialog::ChooseAssetsForOpen() [d:\build\++ue4\sync\engine\source\editor\contentbrowser\private\sassetdialog.cpp:874]
[2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000007feb9bcbca9 UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SAssetDialog,0,void __cdecl(TArray<FAssetData,FDefaultAllocator> const & __ptr64,enum EAssetTypeActivationMethod::Type)>::ExecuteIfSafe() [d:\build\++ue4\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:345]
[2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000007feb9bcc5b9 UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SAssetPicker,0,void __cdecl(TArray<FAssetData,FDefaultAllocator> const & __ptr64,enum EAssetTypeActivationMethod::Type)>::ExecuteIfSafe() [d:\build\++ue4\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:345]
[2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000007feb9c1efe3 UE4Editor-ContentBrowser.dll!SAssetView::OnListMouseButtonDoubleClick() [d:\build\++ue4\sync\engine\source\editor\contentbrowser\private\sassetview.cpp:4046]
[2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000007feb9bce1ea UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SAssetView,0,void __cdecl(TSharedPtr<FAssetViewItem,0>)>::ExecuteIfSafe() [d:\build\++ue4\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:345]
[2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000007feb9bcab30 UE4Editor-ContentBrowser.dll!TBaseDelegate<void,TSharedPtr<FAssetViewItem,0> >::ExecuteIfBound() [d:\build\++ue4\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:624]
[2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000007feb9c2b950 UE4Editor-ContentBrowser.dll!SListView<TSharedPtr<FAssetViewItem,0> >::Private_OnItemDoubleClicked() [d:\build\++ue4\sync\engine\source\runtime\slate\public\widgets\views\slistview.h:815]
[2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000007feb9c1f4af UE4Editor-ContentBrowser.dll!STableRow<TSharedPtr<FAssetViewItem,0> >::OnMouseButtonDoubleClick() [d:\build\++ue4\sync\engine\source\runtime\slate\public\widgets\views\stablerow.h:310]
[2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000007fec9c48f0a UE4Editor-Slate.dll!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent,<lambda_eeb33fd1b480e3cad58a1531d90d2e14> >() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:268]
[2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000007fec9cdfdce UE4Editor-Slate.dll!FSlateApplication::RoutePointerDoubleClickEvent() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5922]
[2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000007fec9cc6fca UE4Editor-Slate.dll!FSlateApplication::ProcessMouseButtonDoubleClickEvent() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5909]
[2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000007fec9cba87a UE4Editor-Slate.dll!FSlateApplication::OnMouseDoubleClick() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5885]
[2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000007fecdd0d16f UE4Editor-ApplicationCore.dll!FWindowsApplication::ProcessDeferredMessage() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:1740]
[2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000007fecdd00270 UE4Editor-ApplicationCore.dll!FWindowsApplication::DeferMessage() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:2182]
[2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000007fecdd0f4c5 UE4Editor-ApplicationCore.dll!FWindowsApplication::ProcessMessage() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:895]
[2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000007fecdcfc209 UE4Editor-ApplicationCore.dll!FWindowsApplication::AppWndProc() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:732]
[2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x00000000779a9bbd USER32.dll!UnknownFunction []
[2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x00000000779a98c2 USER32.dll!UnknownFunction []
[2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000007fecdd10646 UE4Editor-ApplicationCore.dll!FWindowsPlatformApplicationMisc::PumpMessages() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsplatformapplicationmisc.cpp:129]
[2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000000013f8554e5 UE4Editor.exe!FEngineLoop::Tick() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3417]
[2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000000013f865b3c UE4Editor.exe!GuardedMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launch.cpp:166]
[2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000000013f865bba UE4Editor.exe!GuardedMainWrapper() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:144]
[2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000000013f873dac UE4Editor.exe!WinMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:223]
[2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x000000013f875aaa UE4Editor.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:283]
[2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x00000000778859cd kernel32.dll!UnknownFunction []
[2018.10.04-23.00.35:214][388]LogWindows: Error: [Callstack] 0x0000000077ae385d ntdll.dll!UnknownFunction []
[2018.10.04-23.00.35:214][388]LogWindows: Error: 
[2018.10.04-23.00.35:226][388]LogExit: Executing StaticShutdownAfterError
[2018.10.04-23.00.35:463][388]LogWindows: FPlatformMisc::RequestExit(1)
[2018.10.04-23.00.35:468][388]Log file closed, 10/04/18 16:00:35

here is the crash report unreal gives me
Assertion failed: LineMaterial != nullptr [File:D:\Build++UE4\Sync\Engine\Source\Editor\VREditor\VREditorFloatingText.cpp] [Line: 97]

UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:425]
UE4Editor_VREditor!AFloatingText::AFloatingText() [d:\build\++ue4\sync\engine\source\editor\vreditor\vreditorfloatingtext.cpp:99]
UE4Editor_CoreUObject!StaticConstructObject_Internal() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:3156]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4127]
UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2925]
UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3087]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1364]
UE4Editor_CoreUObject!LoadPackage() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1471]
UE4Editor_UnrealEd!UEditorEngine::Map_Load() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\editorserver.cpp:2511]
UE4Editor_UnrealEd!UEditorEngine::HandleMapCommand() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\editorserver.cpp:5992]
UE4Editor_UnrealEd!UEditorEngine::Exec() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\editorserver.cpp:5469]
UE4Editor_UnrealEd!UUnrealEdEngine::Exec() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\unrealedsrv.cpp:696]
UE4Editor_UnrealEd!FEditorFileUtils::LoadMap() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\filehelpers.cpp:2355]
UE4Editor_UnrealEd!`FEditorFileUtils::LoadMap'::`2'::FLocal::HandleLevelsChosen() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\filehelpers.cpp:2189]
UE4Editor_UnrealEd!TBaseStaticDelegateInstance<void __cdecl(TArray<FAssetData,FDefaultAllocator> const & __ptr64)>::ExecuteIfSafe() [d:\build\++ue4\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:788]
UE4Editor_UnrealEd!`FEditorFileUtils::OpenLevelPickingDialog'::`2'::FLocal::OnLevelsSelected() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\filehelpers.cpp:1972]
UE4Editor_UnrealEd!TBaseStaticDelegateInstance<void __cdecl(TArray<FAssetData,FDefaultAllocator> const & __ptr64),TBaseDelegate<void,TArray<FAssetData,FDefaultAllocator> const & __ptr64> >::ExecuteIfSafe() [d:\build\++ue4\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:788]
UE4Editor_ContentBrowser!SAssetDialog::ChooseAssetsForOpen() [d:\build\++ue4\sync\engine\source\editor\contentbrowser\private\sassetdialog.cpp:874]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetDialog,0,void __cdecl(TArray<FAssetData,FDefaultAllocator> const & __ptr64,enum EAssetTypeActivationMethod::Type)>::ExecuteIfSafe() [d:\build\++ue4\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:345]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetPicker,0,void __cdecl(TArray<FAssetData,FDefaultAllocator> const & __ptr64,enum EAssetTypeActivationMethod::Type)>::ExecuteIfSafe() [d:\build\++ue4\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:345]
UE4Editor_ContentBrowser!SAssetView::OnListMouseButtonDoubleClick() [d:\build\++ue4\sync\engine\source\editor\contentbrowser\private\sassetview.cpp:4046]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,void __cdecl(TSharedPtr<FAssetViewItem,0>)>::ExecuteIfSafe() [d:\build\++ue4\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:345]
UE4Editor_ContentBrowser!TBaseDelegate<void,TSharedPtr<FAssetViewItem,0> >::ExecuteIfBound() [d:\build\++ue4\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:624]
UE4Editor_ContentBrowser!SListView<TSharedPtr<FAssetViewItem,0> >::Private_OnItemDoubleClicked() [d:\build\++ue4\sync\engine\source\runtime\slate\public\widgets\views\slistview.h:815]
UE4Editor_ContentBrowser!STableRow<TSharedPtr<FAssetViewItem,0> >::OnMouseButtonDoubleClick() [d:\build\++ue4\sync\engine\source\runtime\slate\public\widgets\views\stablerow.h:310]
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent,<lambda_eeb33fd1b480e3cad58a1531d90d2e14> >() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:268]
UE4Editor_Slate!FSlateApplication::RoutePointerDoubleClickEvent() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5922]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonDoubleClickEvent() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5909]
UE4Editor_Slate!FSlateApplication::OnMouseDoubleClick() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5885]
UE4Editor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:1740]
UE4Editor_ApplicationCore!FWindowsApplication::DeferMessage() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:2182]
UE4Editor_ApplicationCore!FWindowsApplication::ProcessMessage() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:895]
UE4Editor_ApplicationCore!FWindowsApplication::AppWndProc() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:732]
user32
user32
UE4Editor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsplatformapplicationmisc.cpp:129]
UE4Editor!FEngineLoop::Tick() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3417]
UE4Editor!GuardedMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launch.cpp:166]
UE4Editor!GuardedMainWrapper() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:144]
UE4Editor!WinMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:223]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:283]
kernel32
ntdll

I could not find an answer online.

And I guess no one tried to give me one on answer hub.

To get around it, I had to open an old back up copy of the level in version 4.15 , delete all floating text actors and then copy that level into my new project in the content folder.

I ran into the same issue. Thanks for posting your solution! Fixed it for me.

Same error. I also tried removing the levels builtdata with no luck. Will reinstall older version of unreal engine.
Odd thing is - I dont remember having text in this level, but I do have text in another level that loads OK.

I think I was getting the same error. I had some floating text actors and 3d widgets in a level that kept crashing. Not sure which caused the crash exactly.

In my case, I had made some changes to the color vision deficiency settings. Resetting to the defaults fixed it for me.
Setting it to anything other than normal vision crashed the level I was testing.

Interesting to hear, though I my case I had not touched those settings. The “FloatingText” in my broken level was the “wrong” kind of text, invisible, and probably added by mistake instead of the usual textrender