Hello, Guys
I wanna to get the triangles count of assets for verification. Now I can use the FStaticMeshLODResources::GetNumTriangles
to get the static mesh triangles. However, I can only access the vertice count of the skeletal mesh by using FSkeletalMeshLODRenderData::GetNumVertices
. Could you please tell me how could I access the triangles count of the skeletal mesh?
Thanks
Bests
YL