Spawning players from Button Press
Hi All, I'm creating a little twin stick shooter project and looking to incorporate a feature that allows additional players to drop into the game from a button press, so say they press start on a controller they spawn middle of the level. I'm still relatively new to ue4 programming and have no idea which direction to go
Is there a way to take input from connected controllers without them controlling a pawn?
asked Oct 05 '18 at 09:18 AM in Blueprint Scripting
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